Abstract:KV-cache retrieval is essential for long-context LLM inference, yet existing methods struggle with distribution drift and high latency at scale. We introduce ParisKV, a drift-robust, GPU-native KV-cache retrieval framework based on collision-based candidate selection, followed by a quantized inner-product reranking estimator. For million-token contexts, ParisKV supports CPU-offloaded KV caches via Unified Virtual Addressing (UVA), enabling on-demand top-$k$ fetching with minimal overhead. ParisKV matches or outperforms full attention quality on long-input and long-generation benchmarks. It achieves state-of-the-art long-context decoding efficiency: it matches or exceeds full attention speed even at batch size 1 for long contexts, delivers up to 2.8$\times$ higher throughput within full attention's runnable range, and scales to million-token contexts where full attention runs out of memory. At million-token scale, ParisKV reduces decode latency by 17$\times$ and 44$\times$ compared to MagicPIG and PQCache, respectively, two state-of-the-art KV-cache Top-$k$ retrieval baselines.
Abstract:Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.