Abstract:Vision-language-action (VLA) policies fine-tuned from a fixed scene camera can fail when the camera is moved, even when the task, objects, language, and robot state are unchanged. We study scene-camera viewpoint robustness using only a scene RGB image, language, and proprioception, without camera labels, extrinsics, depth, or point-cloud inputs. The wrist stream is masked throughout to prevent an unperturbed visual shortcut from confounding attribution to scene-camera variation. For flow-based VLAs, we propose to regularize the action-flow velocity field, the quantity directly integrated to generate continuous action chunks. We construct action-equivalent view pairs by resetting original LIBERO demonstrations to the same MuJoCo state and rendering nominal and perturbed scene-camera views. Both views are supervised by flow matching, while a cross-view loss encourages their predicted action-flow velocities to agree at the same sampled flow coordinates. On the LIBERO-Plus camera-perturbation track, our method reaches 87.2$\pm$0.4% (4,797 rollouts per seed across 3 training seeds), +7.4pp over flow-matching-only training on the same paired data (79.8$\pm$0.8%, also 3 seeds) and +12.5pp over naive mixed-camera SFT, while maintaining nominal-camera ID performance (95.0$\pm$0.8%; same-data FM-only: 95.0$\pm$4.3%). A shuffled-pair control collapses to 25.8%, showing that the gain depends on action-equivalent pairing. On a real robot, we evaluate three tabletop tasks with 10 rollouts per task and camera placement; held-out-camera success improves from 53.3% to 74.4% under the same single-scene-RGB inference interface.
Abstract:Recent breakthroughs in generative simulation have harnessed Large Language Models (LLMs) to generate diverse robotic task curricula, yet these open-loop paradigms frequently produce linguistically coherent but physically infeasible goals, stemming from ungrounded task specifications or misaligned objective formulations. To address this critical limitation, we propose FATE (Feasibility-Aware Task gEneration), a closed-loop, self-correcting framework that reimagines task generation as an iterative validation-and-refinement process. Unlike conventional methods that decouple generation and verification into discrete stages, FATE embeds a generalist embodied agent directly into the generation loop to proactively guarantee the physical groundedness of the resulting curriculum. FATE instantiates a sequential auditing pipeline: it first validates static scene attributes (e.g., object affordances, layout compatibility) and subsequently verifies execution feasibility via simulated embodied interaction. Critical to its performance, upon detecting an infeasible task, FATE deploys an active repair module that autonomously adapts scene configurations or policy specifications, converting unworkable proposals into physically valid task instances. Extensive experiments validate that FATE generates semantically diverse, physically grounded task curricula while achieving a substantial reduction in execution failure rates relative to state-of-the-art generative baselines.