Abstract:Runtime hazard monitors for autonomous naviga- tion are conventionally built from geometric quantities: predicted clearance, time to collision, and required deceleration. A model-predictive controller that enforces safety through explicit con- straints computes, as a by-product of every control step, a second information channel that such monitors ignore: the Karush-Kuhn-Tucker multipliers of its constrained optimization, which measure the marginal control effort spent to maintain safety against each obstacle. This paper evaluates whether a horizon-weighted sum of those multipliers, a dual stress signal, provides a hazard monitor complementary to the geometric warnings the same state already supports. We compare it against a battery of fifteen geometric detectors tuned to a matched false-alarm budget, on preregistered held-out crossing scenarios driven through a physics simulator. The stress alarm actionably flags 4.7 times as many collisions missed by the entire geometric battery as the geometric battery flags in return (85 versus 18); combined, the two channels warn of three quarters of the collisions for which braking remained feasible, against under half for the geometric battery alone.
Abstract:Computing distances between sets is essential in robotic motion planning and control, where differentiable gradients enable real-time optimization. The Euclidean Signed Distance Function (SDF), however, is not differentiable everywhere, and existing alternatives often sacrifice differentiability, sign information, or computational efficiency. In this letter, we introduce a novel differentiable signed distance between convex polyhedra. To this end, we first propose differentiable versions of the minimum and maximum operators, termed the Hölder minimum and Hölder maximum. We then replace the original min-max operators in the classical SDF formulation, yielding the Hölder signed distance. Unlike prior differentiable distance formulations that rely on iterative algorithms, our approach is computed in closed form, eliminating convergence issues while remaining naturally amenable to GPU parallelization. We validate the practical advantages and computational performance of the proposed distance through runtime comparisons with existing approaches. We also present a robotic manipulator experiment, demonstrating its suitability for applications in control.
Abstract:Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
Abstract:Humanoid robots can extend human presence to remote, constrained, or hazardous environments, but existing teleoperation interfaces often require physically demanding motion tracking or cognitively demanding low-level control. This paper presents an immersive teleoperation framework that integrates voice-controlled locomotion, VR-based manipulation, and bidirectional social interaction for whole-body humanoid control. Using Apple Vision Pro, the operator receives egocentric visual feedback, issues natural-language locomotion commands, and teleoperates the robot's arms and dexterous hands through wrist and finger tracking. An LLM-assisted voice-control module converts spoken instructions into high-level locomotion commands, while the manipulation module retargets human hand motions to the robot through inverse kinematics and PD control. The system also records multimodal data, including egocentric RGB observations, voice/text commands, joint states, hand motions, and eye-gaze signals, supporting future imitation learning and autonomy. We evaluate the framework on a Unitree H1 humanoid equipped with dexterous hands in manipulation and social interaction tasks. Results show that novice users can successfully operate the system after brief familiarization, achieving 80\% success in object manipulation and 70\% success in a social cube-passing task. These results demonstrate the potential of immersive, language-assisted teleoperation as an accessible interface for humanoid interaction, remote assistance, and multimodal data collection.
Abstract:Ensuring operational safety is critical for human-to-humanoid motion imitation. This paper presents a vision-based framework that enables a humanoid robot to imitate human movements while avoiding collisions. Human skeletal keypoints are captured by a single camera and converted into joint angles for motion retargeting. Safety is enforced through a Control Barrier Function (CBF) layer formulated as a Quadratic Program (QP), which filters imitation commands to prevent both self-collisions and human-robot collisions. Simulation results validate the effectiveness of the proposed framework for real-time collision-aware motion imitation.
Abstract:In this paper, we propose a cost-matching approach for optimal humanoid locomotion within a Model Predictive Control (MPC)-based Reinforcement Learning (RL) framework. A parameterized MPC formulation with centroidal dynamics is trained to approximate the action-value function obtained from high-fidelity closed-loop data. Specifically, the MPC cost-to-go is evaluated along recorded state-action trajectories, and the parameters are updated to minimize the discrepancy between MPC-predicted values and measured returns. This formulation enables efficient gradient-based learning while avoiding the computational burden of repeatedly solving the MPC problem during training. The proposed method is validated in simulation using a commercial humanoid platform. Results demonstrate improved locomotion performance and robustness to model mismatch and external disturbances compared with manually tuned baselines.




Abstract:This paper suggests a 2D exploration strategy for a planar space cluttered with obstacles. Rather than using point robots capable of adjusting their position and altitude instantly, this research is tailored to classical agents with circular footprints that cannot control instantly their pose. Inhere, a self-balanced dual-wheeled differential drive system is used to explore the place. The system is equipped with linear accelerometers and angular gyroscopes, a 3D-LiDAR, and a forward-facing RGB-D camera. The system performs RTAB-SLAM using the IMU and the LiDAR, while the camera is used for loop closures. The mobile agent explores the planar space using a safe skeleton approach that places the agent as far as possible from the static obstacles. During the exploration strategy, the heading is towards any offered openings of the space. This space exploration strategy has as its highest priority the agent's safety in avoiding the obstacles followed by the exploration of undetected space. Experimental studies with a ROS-enabled mobile agent are presented indicating the path planning strategy while exploring the space.
Abstract:In many robotics applications, it is necessary to compute not only the distance between the robot and the environment, but also its derivative - for example, when using control barrier functions. However, since the traditional Euclidean distance is not differentiable, there is a need for alternative distance metrics that possess this property. Recently, a metric with guaranteed differentiability was proposed [1]. This approach has some important drawbacks, which we address in this paper. We provide much simpler and practical expressions for the smooth projection for general convex polytopes. Additionally, as opposed to [1], we ensure that the distance vanishes as the objects overlap. We show the efficacy of the approach in experimental results. Our proposed distance metric is publicly available through the Python-based simulation package UAIBot.
Abstract:Spatial awareness is a critical capability for embodied agents, as it enables them to anticipate and reason about unobserved regions. The primary challenge arises from learning the distribution of indoor semantics, complicated by sparse, imbalanced object categories and diverse spatial scales. Existing methods struggle to robustly generate unobserved areas in real time and do not generalize well to new environments. To this end, we propose \textbf{MapBERT}, a novel framework designed to effectively model the distribution of unseen spaces. Motivated by the observation that the one-hot encoding of semantic maps aligns naturally with the binary structure of bit encoding, we, for the first time, leverage a lookup-free BitVAE to encode semantic maps into compact bitwise tokens. Building on this, a masked transformer is employed to infer missing regions and generate complete semantic maps from limited observations. To enhance object-centric reasoning, we propose an object-aware masking strategy that masks entire object categories concurrently and pairs them with learnable embeddings, capturing implicit relationships between object embeddings and spatial tokens. By learning these relationships, the model more effectively captures indoor semantic distributions crucial for practical robotic tasks. Experiments on Gibson benchmarks show that MapBERT achieves state-of-the-art semantic map generation, balancing computational efficiency with accurate reconstruction of unobserved regions.
Abstract:Instance Image-Goal Navigation (IIN) requires autonomous agents to identify and navigate to a target object or location depicted in a reference image captured from any viewpoint. While recent methods leverage powerful novel view synthesis (NVS) techniques, such as three-dimensional Gaussian splatting (3DGS), they typically rely on randomly sampling multiple viewpoints or trajectories to ensure comprehensive coverage of discriminative visual cues. This approach, however, creates significant redundancy through overlapping image samples and lacks principled view selection, substantially increasing both rendering and comparison overhead. In this paper, we introduce a novel IIN framework with a hierarchical scoring paradigm that estimates optimal viewpoints for target matching. Our approach integrates cross-level semantic scoring, utilizing CLIP-derived relevancy fields to identify regions with high semantic similarity to the target object class, with fine-grained local geometric scoring that performs precise pose estimation within promising regions. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on simulated IIN benchmarks and real-world applicability.