Predicting the evolution of spatiotemporal physical systems from sparse and scattered observational data poses a significant challenge in various scientific domains. Traditional methods rely on dense grid-structured data, limiting their applicability in scenarios with sparse observations. To address this challenge, we introduce GrINd (Grid Interpolation Network for Scattered Observations), a novel network architecture that leverages the high-performance of grid-based models by mapping scattered observations onto a high-resolution grid using a Fourier Interpolation Layer. In the high-resolution space, a NeuralPDE-class model predicts the system's state at future timepoints using differentiable ODE solvers and fully convolutional neural networks parametrizing the system's dynamics. We empirically evaluate GrINd on the DynaBench benchmark dataset, comprising six different physical systems observed at scattered locations, demonstrating its state-of-the-art performance compared to existing models. GrINd offers a promising approach for forecasting physical systems from sparse, scattered observational data, extending the applicability of deep learning methods to real-world scenarios with limited data availability.
Accurate vegetation models can produce further insights into the complex interaction between vegetation activity and ecosystem processes. Previous research has established that long-term trends and short-term variability of temperature and precipitation affect vegetation activity. Motivated by the recent success of Transformer-based Deep Learning models for medium-range weather forecasting, we adapt the publicly available pre-trained FourCastNet to model vegetation activity while accounting for the short-term dynamics of climate variability. We investigate how the learned global representation of the atmosphere's state can be transferred to model the normalized difference vegetation index (NDVI). Our model globally estimates vegetation activity at a resolution of \SI{0.25}{\degree} while relying only on meteorological data. We demonstrate that leveraging pre-trained weather models improves the NDVI estimates compared to learning an NDVI model from scratch. Additionally, we compare our results to other recent data-driven NDVI modeling approaches from machine learning and ecology literature. We further provide experimental evidence on how much data and training time is necessary to turn FourCastNet into an effective vegetation model. Code and models will be made available upon publication.
The ever-growing corpus of scientific literature presents significant challenges for researchers with respect to discovery, management, and annotation of relevant publications. Traditional platforms like Semantic Scholar, BibSonomy, and Zotero offer tools for literature management, but largely require manual laborious and error-prone input of tags and metadata. Here, we introduce a novel retrieval augmented generation system that leverages chat-based large language models (LLMs) to streamline and enhance the process of publication management. It provides a unified chat-based interface, enabling intuitive interactions with various backends, including Semantic Scholar, BibSonomy, and the Zotero Webscraper. It supports two main use-cases: (1) Explorative Search & Retrieval - leveraging LLMs to search for and retrieve both specific and general scientific publications, while addressing the challenges of content hallucination and data obsolescence; and (2) Cataloguing & Management - aiding in the organization of personal publication libraries, in this case BibSonomy, by automating the addition of metadata and tags, while facilitating manual edits and updates. We compare our system to different LLM models in three different settings, including a user study, and we can show its advantages in different metrics.
Analyzing, understanding, and describing human behavior is advantageous in different settings, such as web browsing or traffic navigation. Understanding human behavior naturally helps to improve and optimize the underlying infrastructure or user interfaces. Typically, human navigation is represented by sequences of transitions between states. Previous work suggests to use hypotheses, representing different intuitions about the navigation to analyze these transitions. To mathematically grasp this setting, first-order Markov chains are used to capture the behavior, consequently allowing to apply different kinds of graph comparisons, but comes with the inherent drawback of losing information about higher-order dependencies within the sequences. To this end, we propose to analyze entire sequences using autoregressive language models, as they are traditionally used to model higher-order dependencies in sequences. We show that our approach can be easily adapted to model different settings introduced in previous work, namely HypTrails, MixedTrails and even SubTrails, while at the same time bringing unique advantages: 1. Modeling higher-order dependencies between state transitions, while 2. being able to identify short comings in proposed hypotheses, and 3. naturally introducing a unified approach to model all settings. To show the expressiveness of our approach, we evaluate our approach on different synthetic datasets and conclude with an exemplary analysis of a real-world dataset, examining the behavior of users who interact with voice assistants.
Modeling data obtained from dynamical systems has gained attention in recent years as a challenging task for machine learning models. Previous approaches assume the measurements to be distributed on a grid. However, for real-world applications like weather prediction, the observations are taken from arbitrary locations within the spatial domain. In this paper, we propose TaylorPDENet - a novel machine learning method that is designed to overcome this challenge. Our algorithm uses the multidimensional Taylor expansion of a dynamical system at each observation point to estimate the spatial derivatives to perform predictions. TaylorPDENet is able to accomplish two objectives simultaneously: accurately forecast the evolution of a complex dynamical system and explicitly reconstruct the underlying differential equation describing the system. We evaluate our model on a variety of advection-diffusion equations with different parameters and show that it performs similarly to equivalent approaches on grid-structured data while being able to process unstructured data as well.
Previous work on learning physical systems from data has focused on high-resolution grid-structured measurements. However, real-world knowledge of such systems (e.g. weather data) relies on sparsely scattered measuring stations. In this paper, we introduce a novel simulated benchmark dataset, DynaBench, for learning dynamical systems directly from sparsely scattered data without prior knowledge of the equations. The dataset focuses on predicting the evolution of a dynamical system from low-resolution, unstructured measurements. We simulate six different partial differential equations covering a variety of physical systems commonly used in the literature and evaluate several machine learning models, including traditional graph neural networks and point cloud processing models, with the task of predicting the evolution of the system. The proposed benchmark dataset is expected to advance the state of art as an out-of-the-box easy-to-use tool for evaluating models in a setting where only unstructured low-resolution observations are available. The benchmark is available at https://anonymous.4open.science/r/code-2022-dynabench/.
Suspense is an important tool in storytelling to keep readers engaged and wanting to read more. However, it has so far not been studied extensively in Computational Literary Studies. In this paper, we focus on one of the elements authors can use to build up suspense: dangerous situations. We introduce a corpus of texts annotated with dangerous situations, distinguishing between 7 types of danger. Additionally, we annotate parts of the text that describe fear experienced by a character, regardless of the actual presence of danger. We present experiments towards the automatic detection of these situations, finding that unsupervised baseline methods can provide valuable signals for the detection, but more complex methods are necessary for further analysis. Not unexpectedly, the description of danger and fear often relies heavily on the context, both local (e.g., situations where danger is only mentioned, but not actually present) and global (e.g., "storm" being used in a literal sense in an adventure novel, but metaphorically in a romance novel).
Recently emerged solutions demonstrate that the movements of users interacting with extended reality (XR) applications carry identifying information and can be leveraged for identification. While such solutions can identify XR users within a few seconds, current systems require one or the other trade-off: either they apply simple distance-based approaches that can only be used for specific predetermined motions. Or they use classification-based approaches that use more powerful machine learning models and thus also work for arbitrary motions, but require full retraining to enroll new users, which can be prohibitively expensive. In this paper, we propose to combine the strengths of both approaches by using an embedding-based approach that leverages deep metric learning. We train the model on a dataset of users playing the VR game "Half-Life: Alyx" and conduct multiple experiments and analyses. The results show that the embedding-based method 1) is able to identify new users from non-specific movements using only a few minutes of reference data, 2) can enroll new users within seconds, while retraining a comparable classification-based approach takes almost a day, 3) is more reliable than a baseline classification-based approach when only little reference data is available, 4) can be used to identify new users from another dataset recorded with different VR devices. Altogether, our solution is a foundation for easily extensible XR user identification systems, applicable even to non-specific movements. It also paves the way for production-ready models that could be used by XR practitioners without the requirements of expertise, hardware, or data for training deep learning models.
Common Deep Metric Learning (DML) datasets specify only one notion of similarity, e.g., two images in the Cars196 dataset are deemed similar if they show the same car model. We argue that depending on the application, users of image retrieval systems have different and changing similarity notions that should be incorporated as easily as possible. Therefore, we present Language-Guided Zero-Shot Deep Metric Learning (LanZ-DML) as a new DML setting in which users control the properties that should be important for image representations without training data by only using natural language. To this end, we propose InDiReCT (Image representations using Dimensionality Reduction on CLIP embedded Texts), a model for LanZ-DML on images that exclusively uses a few text prompts for training. InDiReCT utilizes CLIP as a fixed feature extractor for images and texts and transfers the variation in text prompt embeddings to the image embedding space. Extensive experiments on five datasets and overall thirteen similarity notions show that, despite not seeing any images during training, InDiReCT performs better than strong baselines and approaches the performance of fully-supervised models. An analysis reveals that InDiReCT learns to focus on regions of the image that correlate with the desired similarity notion, which makes it a fast to train and easy to use method to create custom embedding spaces only using natural language.
Natural Language Processing and Machine Learning have considerably advanced Computational Literary Studies. Similarly, the construction of co-occurrence networks of literary characters, and their analysis using methods from social network analysis and network science, have provided insights into the micro- and macro-level structure of literary texts. Combining these perspectives, in this work we study character networks extracted from a text corpus of J.R.R. Tolkien's Legendarium. We show that this perspective helps us to analyse and visualise the narrative style that characterises Tolkien's works. Addressing character classification, embedding and co-occurrence prediction, we further investigate the advantages of state-of-the-art Graph Neural Networks over a popular word embedding method. Our results highlight the large potential of graph learning in Computational Literary Studies.