Inverse reinforcement learning (IRL) aims to recover the reward function of an expert agent from demonstrations of behavior. It is well known that the IRL problem is fundamentally ill-posed, i.e., many reward functions can explain the demonstrations. For this reason, IRL has been recently reframed in terms of estimating the feasible reward set, thus, postponing the selection of a single reward. However, so far, the available formulations and algorithmic solutions have been proposed and analyzed mainly for the online setting, where the learner can interact with the environment and query the expert at will. This is clearly unrealistic in most practical applications, where the availability of an offline dataset is a much more common scenario. In this paper, we introduce a novel notion of feasible reward set capturing the opportunities and limitations of the offline setting and we analyze the complexity of its estimation. This requires the introduction an original learning framework that copes with the intrinsic difficulty of the setting, for which the data coverage is not under control. Then, we propose two computationally and statistically efficient algorithms, IRLO and PIRLO, for addressing the problem. In particular, the latter adopts a specific form of pessimism to enforce the novel desirable property of inclusion monotonicity of the delivered feasible set. With this work, we aim to provide a panorama of the challenges of the offline IRL problem and how they can be fruitfully addressed.
Configurable Markov Decision Processes (Conf-MDPs) have recently been introduced as an extension of the traditional Markov Decision Processes (MDPs) to model the real-world scenarios in which there is the possibility to intervene in the environment in order to configure some of its parameters. In this paper, we focus on a particular subclass of Conf-MDP that satisfies regularity conditions, namely Lipschitz continuity. We start by providing a bound on the Wasserstein distance between $\gamma$-discounted stationary distributions induced by changing policy and configuration. This result generalizes the already existing bounds both for Conf-MDPs and traditional MDPs. Then, we derive a novel performance improvement lower bound.
This work addresses the mediator feedback problem, a bandit game where the decision set consists of a number of policies, each associated with a probability distribution over a common space of outcomes. Upon choosing a policy, the learner observes an outcome sampled from its distribution and incurs the loss assigned to this outcome in the present round. We introduce the policy set capacity as an information-theoretic measure for the complexity of the policy set. Adopting the classical EXP4 algorithm, we provide new regret bounds depending on the policy set capacity in both the adversarial and the stochastic settings. For a selection of policy set families, we prove nearly-matching lower bounds, scaling similarly with the capacity. We also consider the case when the policies' distributions can vary between rounds, thus addressing the related bandits with expert advice problem, which we improve upon its prior results. Additionally, we prove a lower bound showing that exploiting the similarity between the policies is not possible in general under linear bandit feedback. Finally, for a full-information variant, we provide a regret bound scaling with the information radius of the policy set.
Obtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remains unsolved. In this paper, we introduce a novel structural assumption on the Markov decision processes (MDPs), namely $\nu-$smoothness, that generalizes most of the settings proposed so far (e.g., linear MDPs and Lipschitz MDPs). To face this challenging scenario, we propose two algorithms for regret minimization in $\nu-$smooth MDPs. Both algorithms build upon the idea of constructing an MDP representation through an orthogonal feature map based on Legendre polynomials. The first algorithm, \textsc{Legendre-Eleanor}, archives the no-regret property under weaker assumptions but is computationally inefficient, whereas the second one, \textsc{Legendre-LSVI}, runs in polynomial time, although for a smaller class of problems. After analyzing their regret properties, we compare our results with state-of-the-art ones from RL theory, showing that our algorithms achieve the best guarantees.
Inverse Reinforcement Learning (IRL) techniques deal with the problem of deducing a reward function that explains the behavior of an expert agent who is assumed to act optimally in an underlying unknown task. In several problems of interest, however, it is possible to observe the behavior of multiple experts with different degree of optimality (e.g., racing drivers whose skills ranges from amateurs to professionals). For this reason, in this work, we extend the IRL formulation to problems where, in addition to demonstrations from the optimal agent, we can observe the behavior of multiple sub-optimal experts. Given this problem, we first study the theoretical properties of the class of reward functions that are compatible with a given set of experts, i.e., the feasible reward set. Our results show that the presence of multiple sub-optimal experts can significantly shrink the set of compatible rewards. Furthermore, we study the statistical complexity of estimating the feasible reward set with a generative model. To this end, we analyze a uniform sampling algorithm that results in being minimax optimal whenever the sub-optimal experts' performance level is sufficiently close to the one of the optimal agent.
Approximate value iteration~(AVI) is a family of algorithms for reinforcement learning~(RL) that aims to obtain an approximation of the optimal value function. Generally, AVI algorithms implement an iterated procedure where each step consists of (i) an application of the Bellman operator and (ii) a projection step into a considered function space. Notoriously, the Bellman operator leverages transition samples, which strongly determine its behavior, as uninformative samples can result in negligible updates or long detours, whose detrimental effects are further exacerbated by the computationally intensive projection step. To address these issues, we propose a novel alternative approach based on learning an approximate version of the Bellman operator rather than estimating it through samples as in AVI approaches. This way, we are able to (i) generalize across transition samples and (ii) avoid the computationally intensive projection step. For this reason, we call our novel operator projected Bellman operator (PBO). We formulate an optimization problem to learn PBO for generic sequential decision-making problems, and we theoretically analyze its properties in two representative classes of RL problems. Furthermore, we theoretically study our approach under the lens of AVI and devise algorithmic implementations to learn PBO in offline and online settings by leveraging neural network parameterizations. Finally, we empirically showcase the benefits of PBO w.r.t. the regular Bellman operator on several RL problems.
Machine learning algorithms are designed to capture complex relationships between features. In this context, the high dimensionality of data often results in poor model performance, with the risk of overfitting. Feature selection, the process of selecting a subset of relevant and non-redundant features, is, therefore, an essential step to mitigate these issues. However, classical feature selection approaches do not inspect the causal relationship between selected features and target, which can lead to misleading results in real-world applications. Causal discovery, instead, aims to identify causal relationships between features with observational data. In this paper, we propose a novel methodology at the intersection between feature selection and causal discovery, focusing on time series. We introduce a new causal feature selection approach that relies on the forward and backward feature selection procedures and leverages transfer entropy to estimate the causal flow of information from the features to the target in time series. Our approach enables the selection of features not only in terms of mere model performance but also captures the causal information flow. In this context, we provide theoretical guarantees on the regression and classification errors for both the exact and the finite-sample cases. Finally, we present numerical validations on synthetic and real-world regression problems, showing results competitive w.r.t. the considered baselines.
Heavy-tailed distributions naturally arise in many settings, from finance to telecommunications. While regret minimization under sub-Gaussian or bounded support rewards has been widely studied, learning on heavy-tailed distributions only gained popularity over the last decade. In the stochastic heavy-tailed bandit problem, an agent learns under the assumption that the distributions have finite moments of maximum order $1+\epsilon$ which are uniformly bounded by a constant $u$, for some $\epsilon \in (0,1]$. To the best of our knowledge, literature only provides algorithms requiring these two quantities as an input. In this paper, we study the stochastic adaptive heavy-tailed bandit, a variation of the standard setting where both $\epsilon$ and $u$ are unknown to the agent. We show that adaptivity comes at a cost, introducing two lower bounds on the regret of any adaptive algorithm, implying a higher regret w.r.t. the standard setting. Finally, we introduce a specific distributional assumption and provide Adaptive Robust UCB, a regret minimization strategy matching the known lower bound for the heavy-tailed MAB problem.
Stochastic multi-armed bandits are a sequential-decision-making framework, where, at each interaction step, the learner selects an arm and observes a stochastic reward. Within the context of best-arm identification (BAI) problems, the goal of the agent lies in finding the optimal arm, i.e., the one with highest expected reward, as accurately and efficiently as possible. Nevertheless, the sequential interaction protocol of classical BAI problems, where the agent has complete control over the arm being pulled at each round, does not effectively model several decision-making problems of interest (e.g., off-policy learning, partially controllable environments, and human feedback). For this reason, in this work, we propose a novel strict generalization of the classical BAI problem that we refer to as best-arm identification under mediators' feedback (BAI-MF). More specifically, we consider the scenario in which the learner has access to a set of mediators, each of which selects the arms on the agent's behalf according to a stochastic and possibly unknown policy. The mediator, then, communicates back to the agent the pulled arm together with the observed reward. In this setting, the agent's goal lies in sequentially choosing which mediator to query to identify with high probability the optimal arm while minimizing the identification time, i.e., the sample complexity. To this end, we first derive and analyze a statistical lower bound on the sample complexity specific to our general mediator feedback scenario. Then, we propose a sequential decision-making strategy for discovering the best arm under the assumption that the mediators' policies are known to the learner. As our theory verifies, this algorithm matches the lower bound both almost surely and in expectation. Finally, we extend these results to cases where the mediators' policies are unknown to the learner obtaining comparable results.
Many real-world machine learning applications are characterized by a huge number of features, leading to computational and memory issues, as well as the risk of overfitting. Ideally, only relevant and non-redundant features should be considered to preserve the complete information of the original data and limit the dimensionality. Dimensionality reduction and feature selection are common preprocessing techniques addressing the challenge of efficiently dealing with high-dimensional data. Dimensionality reduction methods control the number of features in the dataset while preserving its structure and minimizing information loss. Feature selection aims to identify the most relevant features for a task, discarding the less informative ones. Previous works have proposed approaches that aggregate features depending on their correlation without discarding any of them and preserving their interpretability through aggregation with the mean. A limitation of methods based on correlation is the assumption of linearity in the relationship between features and target. In this paper, we relax such an assumption in two ways. First, we propose a bias-variance analysis for general models with additive Gaussian noise, leading to a dimensionality reduction algorithm (NonLinCFA) which aggregates non-linear transformations of features with a generic aggregation function. Then, we extend the approach assuming that a generalized linear model regulates the relationship between features and target. A deviance analysis leads to a second dimensionality reduction algorithm (GenLinCFA), applicable to a larger class of regression problems and classification settings. Finally, we test the algorithms on synthetic and real-world datasets, performing regression and classification tasks, showing competitive performances.