Abstract:This study presents WrAFT, a Writing Assessment and Feedback Tool, that delivers both accurate and reliable scores and effective comprehensive feedback to argumentative essays. WrAFT adopts a modular design by dividing automated writing evaluation (AWE) tasks into scoring, surface-level feedback, and deep-level feedback. In building the system, various Large Language Models (LLMs) have been evaluated, including LLaMA-3.3-70B-Instruct, GPT-4o, and Claude 3.7, through both direct prompting and supervised fine-tuning approaches. A proprietary dataset of 480 TOEFL Independent Writing essays with official benchmark scores was utilized. Benchmark-based evaluation shows that WrAFT achieves state-of-the-art performance in scoring, with a quadratic weighted kappa (QWK) of 0.84 and a root mean square error (RMSE) of 0.44 against official scores on a scale of 0-5. Human evaluation of system-generated feedback also reveals high approval ratings: 96.14 percent for surface-level feedback, 93.03 percent for deep-level macro feedback, and 94.69 percent for deep-level micro feedback. An interactive user interface has been developed for the system and is publicly available and free to use.
Abstract:GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations.
Abstract:Following the rising popularity of YouTube, there is an emerging problem on this platform called clickbait, which provokes users to click on videos using attractive titles and thumbnails. As a result, users ended up watching a video that does not have the content as publicized in the title. This issue is addressed in this study by proposing an algorithm called BaitRadar, which uses a deep learning technique where six inference models are jointly consulted to make the final classification decision. These models focus on different attributes of the video, including title, comments, thumbnail, tags, video statistics and audio transcript. The final classification is attained by computing the average of multiple models to provide a robust and accurate output even in situation where there is missing data. The proposed method is tested on 1,400 YouTube videos. On average, a test accuracy of 98% is achieved with an inference time of less than 2s.