Abstract:Software-in-the-loop (SIL) simulation is a cornerstone for the validation of modern automotive safety functions. However, many current frameworks utilize ideal sensing, which bypasses the functional insufficiencies of perception algorithms, leading to over-optimistic safety assessments. This paper proposes a perception-informed SIL testing methodology that bridges the gap between ground-truth simulation and real-world perception behavior. We present a framework for incorporating causal probabilistic models into standardized, scenario-based simulation toolchains, applicable to both Advanced Driver Assistance Systems (ADAS) and Autonomous Driving Systems (ADS). Our approach enables the systematic injection of realistic perception errors, such as loss of detection, sizing inaccuracies, and positioning offsets, derived from physical triggering conditions like fog, rain, and object-merging scenarios. By evaluating these ``faults'' within a standardized simulation environment, we demonstrate that perception-informed testing reveals latent operational risks that ideal SIL environments fail to capture, providing a scalable pathway for SOTIF (ISO 21448) validation.
Abstract:The perception of an Autonomous Driving System (ADS) critically depends on relevant, comprehensive, and diverse datasets to ensure its safety while operating in the environment. Field data collection lacks completeness with respect to the list of rare but still possible safety-related scenarios needed for the development, verification, and validation of the ADS. 3D Gaussian Splatting (3DGS) has shown promising capabilities for the reconstruction and editing of scenes based on data collected by cameras and LiDAR sensors. However, the industrial fidelity evaluation of reconstructions is underexplored, which is crucial when employing such methods in safety-related systems, especially for ADS. This becomes more challenging as ADS operates in a dynamic, uncontrolled environment with limited viewpoints and often partially occluded objects. This paper addresses this gap by proposing and implementing a framework (Fig. 1) to systematically analyze the capabilities and limitations of 3DGS for use in the reconstruction of safety-related scenes. It focuses on the quality of reconstruction for vehicles and pedestrians, which are the two most critical object classes for ADS. Our findings provide industry insights into the fidelity degradation of reconstructions from multiple novel viewpoints, both lateral and longitudinal, enabling the integration of these methods into real-world industrial AD software development and testing pipelines.