Abstract:Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors long-form content, loop rate favors short - form content, and comment probability favors videos over images. Such biases introduce two critical issues: (1) value model scores may be systematically misaligned with users' relative preferences - for instance, a seemingly low absolute like probability may represent exceptionally strong interest for a user who rarely engages; and (2) changes in value modeling rules can trigger abrupt and undesirable ecosystem shifts. In this work, we ask a fundamental question: can biased behavioral signals be systematically transformed into unbiased signals, under a user - defined notion of ``unbiasedness'', that are both personalized and adaptive? We propose a general, model-based debiasing (MBD) framework that addresses this challenge by augmenting it with distributional modeling. By conditioning on a flexible subset of features (partial feature set), we explicitly estimate the contextual mean and variance of the engagement distribution for arbitrary cohorts (e.g., specific video lengths or user regions) directly alongside the main prediction. This integration allows the framework to convert biased raw signals into unbiased representations, enabling the construction of higher-level, calibrated signals (such as percentiles or z - scores) suitable for the value model. Importantly, the definition of unbiasedness is flexible and controllable, allowing the system to adapt to different personalization objectives and modeling preferences. Crucially, this is implemented as a lightweight, built-in branch of the existing MTML ranking model, requiring no separate serving infrastructure.
Abstract:High-definition (HD) maps are crucial to autonomous driving, providing structured representations of road elements to support navigation and planning. However, existing query-based methods often employ random query initialization and depend on implicit temporal modeling, which lead to temporal inconsistencies and instabilities during the construction of a global map. To overcome these challenges, we introduce a novel end-to-end framework for consistent online HD vectorized map construction, which jointly performs map instance tracking and short-term prediction. First, we propose a Semantic-Aware Query Generator that initializes queries with spatially aligned semantic masks to capture scene-level context globally. Next, we design a History Rasterized Map Memory to store fine-grained instance-level maps for each tracked instance, enabling explicit historical priors. A History-Map Guidance Module then integrates rasterized map information into track queries, improving temporal continuity. Finally, we propose a Short-Term Future Guidance module to forecast the immediate motion of map instances based on the stored history trajectories. These predicted future locations serve as hints for tracked instances to further avoid implausible predictions and keep temporal consistency. Extensive experiments on the nuScenes and Argoverse2 datasets demonstrate that our proposed method outperforms state-of-the-art (SOTA) methods with good efficiency.
Abstract:3D Gaussian Splatting (3DGS) has been recognized as a pioneering technique in scene reconstruction and novel view synthesis. Recent work on reconstructing the 3D human body using 3DGS attempts to leverage prior information on human pose to enhance rendering quality and improve training speed. However, it struggles to effectively fit dynamic surface planes due to multi-view inconsistency and redundant Gaussians. This inconsistency arises because Gaussian ellipsoids cannot accurately represent the surfaces of dynamic objects, which hinders the rapid reconstruction of the dynamic human body. Meanwhile, the prevalence of redundant Gaussians means that the training time of these works is still not ideal for quickly fitting a dynamic human body. To address these, we propose EfficientHuman, a model that quickly accomplishes the dynamic reconstruction of the human body using Articulated 2D Gaussian while ensuring high rendering quality. The key innovation involves encoding Gaussian splats as Articulated 2D Gaussian surfels in canonical space and then transforming them to pose space via Linear Blend Skinning (LBS) to achieve efficient pose transformations. Unlike 3D Gaussians, Articulated 2D Gaussian surfels can quickly conform to the dynamic human body while ensuring view-consistent geometries. Additionally, we introduce a pose calibration module and an LBS optimization module to achieve precise fitting of dynamic human poses, enhancing the model's performance. Extensive experiments on the ZJU-MoCap dataset demonstrate that EfficientHuman achieves rapid 3D dynamic human reconstruction in less than a minute on average, which is 20 seconds faster than the current state-of-the-art method, while also reducing the number of redundant Gaussians.




Abstract:Many learning-based low-light image enhancement (LLIE) algorithms are based on the Retinex theory. However, the Retinex-based decomposition techniques in such models introduce corruptions which limit their enhancement performance. In this paper, we propose a Latent Disentangle-based Enhancement Network (LDE-Net) for low light vision tasks. The latent disentanglement module disentangles the input image in latent space such that no corruption remains in the disentangled Content and Illumination components. For LLIE task, we design a Content-Aware Embedding (CAE) module that utilizes Content features to direct the enhancement of the Illumination component. For downstream tasks (e.g. nighttime UAV tracking and low-light object detection), we develop an effective light-weight enhancer based on the latent disentanglement framework. Comprehensive quantitative and qualitative experiments demonstrate that our LDE-Net significantly outperforms state-of-the-art methods on various LLIE benchmarks. In addition, the great results obtained by applying our framework on the downstream tasks also demonstrate the usefulness of our latent disentanglement design.