Abstract:Humanoid robots have the promise of locomoting like humans, including fast and dynamic running. Recently, reinforcement learning (RL) controllers that can mimic human motions have become popular as they can generate very dynamic behaviors, but they are often restricted to single motion play-back which hinders their deployment in long duration and autonomous locomotion. In this paper, we present a pipeline to dynamically retarget human motions through an optimization routine with hard constraints to generate improved periodic reference libraries from a single human demonstration. We then study the effect of both the reference motion and the reward structure on the reference and commanded velocity tracking, concluding that a goal-conditioned and control-guided reward which tracks dynamically optimized human data results in the best performance. We deploy the policy on hardware, demonstrating its speed and endurance by achieving running speeds of up to 3.3 m/s on a Unitree G1 robot and traversing hundreds of meters in real-world environments. Additionally, to demonstrate the controllability of the locomotion, we use the controller in a full perception and planning autonomy stack for obstacle avoidance while running outdoors.




Abstract:Computing stabilizing and optimal control actions for legged locomotion in real time is difficult due to the nonlinear, hybrid, and high dimensional nature of these robots. The hybrid nature of the system introduces a combination of discrete and continuous variables which causes issues for numerical optimal control. To address these challenges, we propose a layered architecture that separates the choice of discrete variables and a smooth Model Predictive Controller (MPC). The layered formulation allows for online flexibility and optimality without sacrificing real-time performance through a combination of gradient-free and gradient-based methods. The architecture leverages a sampling-based method for determining discrete variables, and a classical smooth MPC formulation using these fixed discrete variables. We demonstrate the results on a quadrupedal robot stepping over gaps and onto terrain with varying heights. In simulation, we demonstrate the controller on a humanoid robot for gap traversal. The layered approach is shown to be more optimal and reliable than common heuristic-based approaches and faster to compute than pure sampling methods.