Abstract:Accurate 3D scene interpretation in active construction sites is essential for progress monitoring, safety assessment, and digital twin development. LiDAR is widely used in construction because it offers advantages over camera-based systems, performing reliably in cluttered and dynamically changing conditions. Yet most public datasets for 3D perception are derived from densely fused scans with uniform sampling and complete visibility, conditions that do not reflect real construction sites. Field data are often collected as isolated single-station LiDAR views, constrained by safety requirements, limited access, and ongoing operations. These factors lead to radial density decay, fragmented geometry, and view-dependent visibility-characteristics that remain underrepresented in existing datasets. This paper presents SIP, Site in Pieces, a dataset created to reflect the practical constraints of LiDAR acquisition during construction. SIP provides indoor and outdoor scenes captured with a terrestrial LiDAR scanner and annotated at the point level using a taxonomy tailored to construction environments: A. Built Environment, B. Construction Operations, and C. Site Surroundings. The dataset includes both structural components and slender temporary objects such as scaffolding, MEP piping, and scissor lifts, where sparsity caused by occlusion and fragmented geometry make segmentation particularly challenging. The scanning protocol, annotation workflow, and quality control procedures establish a consistent foundation for the dataset. SIP is openly available with a supporting Git repository, offering adaptable class configurations that streamline adoption within modern 3D deep learning frameworks. By providing field data that retain real-world sensing characteristics, SIP enables robust benchmarking and contributes to advancing construction-oriented 3D vision tasks.
Abstract:Human motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control.