Abstract:We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains approximately 3 million force-synchronized frames of natural unscripted manipulation in kitchen environments, with 45% of frames involving hand-object contact. Because force is the underlying cause that drives physical interaction, it is a critical primitive for physical action understanding. We demonstrate the utility of force for physical action understanding through application of FEEL to two families of tasks: (1) contact understanding, where we jointly perform temporal contact segmentation and pixel-level contacted object segmentation; and, (2) action representation learning, where force prediction serves as a self-supervised pretraining objective for video backbones. We achieve state-of-the-art temporal contact segmentation results and competitive pixel-level segmentation results without any need for manual contacted object segmentation annotations. Furthermore we demonstrate that action representation learning with FEEL improves transfer performance on action understanding tasks without any manual labels over EPIC-Kitchens, SomethingSomething-V2, EgoExo4D and Meccano.
Abstract:Many promising applications of multimodal wearables require continuous sensing and heavy computation, yet users reject such devices due to privacy concerns. This paper shares our experiences building an ear-mounted voice-and-vision wearable that performs local AI inference using a paired smartphone as a trusted personal edge. We describe the hardware--software co-design of this privacy-preserving system, including challenges in integrating a camera, microphone, and speaker within a 30-gram form factor, enabling wake word-triggered capture, and running quantized vision-language and large-language models entirely offline. Through iterative prototyping, we identify key design hurdles in power budgeting, connectivity, latency, and social acceptability. Our initial evaluation shows that fully local multimodal inference is feasible on commodity mobile hardware with interactive latency. We conclude with design lessons for researchers developing embedded AI systems that balance privacy, responsiveness, and usability in everyday settings.