Abstract:Autoregressive perception models trained to localize visual entities under the open-vocabulary setting are mostly trained using Supervised fine-tuning (SFT) with maximum likelihood, yet it optimizes a proxy objective (per-token cross-entropy) that is fundamentally misaligned with perception metrics such as precision and recall. In this paper, we explore post-training reinforcement learning (RL), specifically GRPO, to directly align these models with their evaluation metrics. Building up on the recently introduced Falcon Perception, we design an RL framework that addresses perception-specific challenges: reward design for set-structured outputs and multi-head sampling control. We discover multiple benefits from RL for perception: first, RL unlocks state-of-the-art performance in very dense scenes (up to 500 objects per scene), a regime where most existing systems degrade sharply or collapse; furthermore it fixes common issues in autoregressive perception models like mask repetitions and removes almost entirely the need for NMS and coordinate deduplication, which improve both performance and efficiency and remove the need for hyperparameters tuning; overall, we notice improvements on all levels of difficulties in referring expression segmentation (on PBench and SACO-Gold), and we find an elegant way to preserve the knowledge of whether an object exists or not (as evaluated by MCC) without training on negative samples. We show that a simple reward that penalizes false negatives and positives is sufficient. We develop two hybrid self-annotation pipelines, respectively tailored for difficult referring expressions and very dense scenes, and show their benefits on RL-training. Model weights are released as a Falcon Perception revision~\footnote{https://huggingface.co/tiiuae/Falcon-Perception}. Datasets will be published.
Abstract:Perception-centric systems are typically implemented with a modular encoder-decoder pipeline: a vision backbone for feature extraction and a separate decoder (or late-fusion module) for task prediction. This raises a central question: is this architectural separation essential or can a single early-fusion stack do both perception and task modeling at scale? We introduce Falcon Perception, a unified dense Transformer that processes image patches and text tokens in a shared parameter space from the first layer, using a hybrid attention pattern (bidirectional among image tokens, causal for prediction tokens) to combine global visual context with autoregressive, variable-length instance generation. To keep dense outputs practical, Falcon Perception retains a lightweight token interface and decodes continuous spatial outputs with specialized heads, enabling parallel high-resolution mask prediction. Our design promotes simplicity: we keep a single scalable backbone and shift complexity toward data and training signals, adding only small heads where outputs are continuous and dense. On SA-Co, Falcon Perception improves mask quality to 68.0 Macro-F$_1$ compared to 62.3 of SAM3. We also introduce PBench, a benchmark targeting compositional prompts (OCR, spatial constraints, relations) and dense long-context regimes, where the model shows better gains. Finally, we extend the same early-fusion recipe to Falcon OCR: a compact 300M-parameter model which attains 80.3% on olmOCR and 88.64 on OmniDocBench.
Abstract:Vision-Language Models (VLMs) have achieved remarkable progress across tasks such as visual question answering and image captioning. Yet, the extent to which these models perform visual reasoning as opposed to relying on linguistic priors remains unclear. To address this, we introduce VisRes Bench, a benchmark designed to study visual reasoning in naturalistic settings without contextual language supervision. Analyzing model behavior across three levels of complexity, we uncover clear limitations in perceptual and relational visual reasoning capacities. VisRes isolates distinct reasoning abilities across its levels. Level 1 probes perceptual completion and global image matching under perturbations such as blur, texture changes, occlusion, and rotation; Level 2 tests rule-based inference over a single attribute (e.g., color, count, orientation); and Level 3 targets compositional reasoning that requires integrating multiple visual attributes. Across more than 19,000 controlled task images, we find that state-of-the-art VLMs perform near random under subtle perceptual perturbations, revealing limited abstraction beyond pattern recognition. We conclude by discussing how VisRes provides a unified framework for advancing abstract visual reasoning in multimodal research.
Abstract:Vision foundation models trained via multi-teacher distillation offer a promising path toward unified visual representations, yet the learning dynamics and data efficiency of such approaches remain underexplored. In this paper, we systematically study multi-teacher distillation for vision foundation models and identify key factors that enable training at lower computational cost. We introduce Agglomerative Mixture-of-Experts Vision Foundation Models (AMoE), which distill knowledge from SigLIP2 and DINOv3 simultaneously into a Mixture-of-Experts student. We show that (1) our Asymmetric Relation-Knowledge Distillation loss preserves the geometric properties of each teacher while enabling effective knowledge transfer, (2) token-balanced batching that packs varying-resolution images into sequences with uniform token budgets stabilizes representation learning across resolutions without sacrificing performance, and (3) hierarchical clustering and sampling of training data--typically reserved for self-supervised learning--substantially improves sample efficiency over random sampling for multi-teacher distillation. By combining these findings, we curate OpenLVD200M, a 200M-image corpus that demonstrates superior efficiency for multi-teacher distillation. Instantiated in a Mixture-of-Experts. We release OpenLVD200M and distilled models.
Abstract:Existing benchmarks have proven effective for assessing the performance of fully trained large language models. However, we find striking differences in the early training stages of small models, where benchmarks often fail to provide meaningful or discriminative signals. To explore how these differences arise, this competition tackles the challenge of designing scientific knowledge evaluation tasks specifically tailored for measuring early training progress of language models. Participants are invited to develop novel evaluation methodologies or adapt existing benchmarks to better capture performance differences among language models. To support this effort, we provide three pre-trained small models (0.5B, 1B, and 3B parameters), along with intermediate checkpoints sampled during training up to 200B tokens. All experiments and development work can be run on widely available free cloud-based GPU platforms, making participation accessible to researchers with limited computational resources. Submissions will be evaluated based on three criteria: the quality of the performance signal they produce, the consistency of model rankings at 1 trillion tokens of training, and their relevance to the scientific knowledge domain. By promoting the design of tailored evaluation strategies for early training, this competition aims to attract a broad range of participants from various disciplines, including those who may not be machine learning experts or have access to dedicated GPU resources. Ultimately, this initiative seeks to make foundational LLM research more systematic and benchmark-informed from the earliest phases of model development.




Abstract:The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a single viewport is rendered at a time, which is important when developing systems that allow users to explore ODV with head mounted displays (HMD). Accordingly, researchers have proposed various saliency models for 360 video/images. This paper proposes ATSal, a novel attention based (head-eye) saliency model for 360\degree videos. The attention mechanism explicitly encodes global static visual attention allowing expert models to focus on learning the saliency on local patches throughout consecutive frames. We compare the proposed approach to other state-of-the-art saliency models on two datasets: Salient360! and VR-EyeTracking. Experimental results on over 80 ODV videos (75K+ frames) show that the proposed method outperforms the existing state-of-the-art.