Abstract:We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.
Abstract:High-dimensional partial differential equations (PDEs) with unknown coefficients arise widely in scientific machine learning, including continuous-time reinforcement learning, yet solving them efficiently in a data-driven way remains challenging. Existing deep learning solvers often rely on repeated automatic differentiation to evaluate differential operators, which can cause instability and amplify derivative errors in high dimensions, while probabilistic methods based on stochastic representations require explicit knowledge of the data-generating dynamics and therefore do not apply to black-box environments. We introduce two types of simulators as data-generating mechanisms, and take a ``representing-then-learning" approach that learns the solutions and their derivatives under settings where the underlying PDE operators are accessible only through simulations and pointwise evaluations. Our representation of derivatives relies on the zeroth-order derivative (ZOD) estimators derived from perturbed Monte Carlo trajectories. This fully model-free approach generates targets for the gradient and Hessian networks using only function evaluations. We provide a statistical learning analysis of the proposed approach, including a bias--variance tradeoff for ZODs. Assuming a standard contraction property of the underlying operator, we establish a non-asymptotic error bound that decomposes the total error into discretization error, approximation error, statistical error, and ZOD bias. Crucially, we derive the sample complexity of the learned representations in (weighted) Sobolev space, characterizing the error up to second-order derivatives. Numerical experiments illustrate the competitive performance of the method in moderate and high dimensions.
Abstract:Diffusion models have achieved remarkable success in generating samples from unknown data distributions. Most popular stochastic differential equation-based diffusion models perturb the target distribution by adding Gaussian noise, transforming it into a simple prior, and then use denoising score matching, a consequence of Tweedie's formula, to learn the score function and generate clean samples from noise. However, non-Gaussian diffusion models with state-dependent diffusion coefficient have been largely underexplored, as have the corresponding Tweedie's formulae. In this work, we extend Tweedie's formula to important non-Gaussian processes, including geometric Brownian motion (GBM), squared Bessel (BESQ) processes, and Cox-Ingersoll-Ross (CIR) processes, thereby yielding the corresponding denoising score-matching objectives. We then apply the derived formulae to image and financial time series generation using GBM- and CIR-based diffusion models, and to empirical Bayes estimation under the BESQ setting. The reported experimental results demonstrate the potential of non-Gaussian models.
Abstract:We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.



Abstract:This paper introduces a new approach to generating sample paths of unknown stochastic differential equations (SDEs) using diffusion models, a class of generative AI models commonly employed in image and video applications. Unlike the traditional Monte Carlo methods for simulating SDEs, which require explicit specifications of the drift and diffusion coefficients, our method takes a model-free, data-driven approach. Given a finite set of sample paths from an SDE, we utilize conditional diffusion models to generate new, synthetic paths of the same SDE. To demonstrate the effectiveness of our approach, we conduct a simulation experiment to compare our method with alternative benchmark ones including neural SDEs. Furthermore, in an empirical study we leverage these synthetically generated sample paths to enhance the performance of reinforcement learning algorithms for continuous-time mean-variance portfolio selection, hinting promising applications of diffusion models in financial analysis and decision-making.

Abstract:We study the convergence of $q$-learning and related algorithms introduced by Jia and Zhou (J. Mach. Learn. Res., 24 (2023), 161) for controlled diffusion processes. Under suitable conditions on the growth and regularity of the model parameters, we provide a quantitative error and regret analysis of both the exploratory policy improvement algorithm and the $q$-learning algorithm.




Abstract:We propose a new reinforcement learning (RL) formulation for training continuous-time score-based diffusion models for generative AI to generate samples that maximize reward functions while keeping the generated distributions close to the unknown target data distributions. Different from most existing studies, our formulation does not involve any pretrained model for the unknown score functions of the noise-perturbed data distributions. We present an entropy-regularized continuous-time RL problem and show that the optimal stochastic policy has a Gaussian distribution with a known covariance matrix. Based on this result, we parameterize the mean of Gaussian policies and develop an actor-critic type (little) q-learning algorithm to solve the RL problem. A key ingredient in our algorithm design is to obtain noisy observations from the unknown score function via a ratio estimator. Numerically, we show the effectiveness of our approach by comparing its performance with two state-of-the-art RL methods that fine-tune pretrained models. Finally, we discuss extensions of our RL formulation to probability flow ODE implementation of diffusion models and to conditional diffusion models.


Abstract:We study reinforcement learning (RL) for a class of continuous-time linear-quadratic (LQ) control problems for diffusions where volatility of the state processes depends on both state and control variables. We apply a model-free approach that relies neither on knowledge of model parameters nor on their estimations, and devise an actor-critic algorithm to learn the optimal policy parameter directly. Our main contributions include the introduction of a novel exploration schedule and a regret analysis of the proposed algorithm. We provide the convergence rate of the policy parameter to the optimal one, and prove that the algorithm achieves a regret bound of $O(N^{\frac{3}{4}})$ up to a logarithmic factor. We conduct a simulation study to validate the theoretical results and demonstrate the effectiveness and reliability of the proposed algorithm. We also perform numerical comparisons between our method and those of the recent model-based stochastic LQ RL studies adapted to the state- and control-dependent volatility setting, demonstrating a better performance of the former in terms of regret bounds.


Abstract:We study continuous-time reinforcement learning (RL) for stochastic control in which system dynamics are governed by jump-diffusion processes. We formulate an entropy-regularized exploratory control problem with stochastic policies to capture the exploration--exploitation balance essential for RL. Unlike the pure diffusion case initially studied by Wang et al. (2020), the derivation of the exploratory dynamics under jump-diffusions calls for a careful formulation of the jump part. Through a theoretical analysis, we find that one can simply use the same policy evaluation and q-learning algorithms in Jia and Zhou (2022a, 2023), originally developed for controlled diffusions, without needing to check a priori whether the underlying data come from a pure diffusion or a jump-diffusion. However, we show that the presence of jumps ought to affect parameterizations of actors and critics in general. Finally, we investigate as an application the mean-variance portfolio selection problem with stock price modelled as a jump-diffusion, and show that both RL algorithms and parameterizations are invariant with respect to jumps.




Abstract:We study Merton's expected utility maximization problem in an incomplete market, characterized by a factor process in addition to the stock price process, where all the model primitives are unknown. We take the reinforcement learning (RL) approach to learn optimal portfolio policies directly by exploring the unknown market, without attempting to estimate the model parameters. Based on the entropy-regularization framework for general continuous-time RL formulated in Wang et al. (2020), we propose a recursive weighting scheme on exploration that endogenously discounts the current exploration reward by the past accumulative amount of exploration. Such a recursive regularization restores the optimality of Gaussian exploration. However, contrary to the existing results, the optimal Gaussian policy turns out to be biased in general, due to the interwinding needs for hedging and for exploration. We present an asymptotic analysis of the resulting errors to show how the level of exploration affects the learned policies. Furthermore, we establish a policy improvement theorem and design several RL algorithms to learn Merton's optimal strategies. At last, we carry out both simulation and empirical studies with a stochastic volatility environment to demonstrate the efficiency and robustness of the RL algorithms in comparison to the conventional plug-in method.