Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires computationally intensive depth estimation networks or wearing an uncomfortable depth sensor. In contrast, there has been insufficient research in understanding 2D hand pose for egocentric action recognition, despite the availability of user-friendly smart glasses in the market capable of capturing a single RGB image. Our study aims to fill this research gap by exploring the field of 2D hand pose estimation for egocentric action recognition, making two contributions. Firstly, we introduce two novel approaches for 2D hand pose estimation, namely EffHandNet for single-hand estimation and EffHandEgoNet, tailored for an egocentric perspective, capturing interactions between hands and objects. Both methods outperform state-of-the-art models on H2O and FPHA public benchmarks. Secondly, we present a robust action recognition architecture from 2D hand and object poses. This method incorporates EffHandEgoNet, and a transformer-based action recognition method. Evaluated on H2O and FPHA datasets, our architecture has a faster inference time and achieves an accuracy of 91.32% and 94.43%, respectively, surpassing state of the art, including 3D-based methods. Our work demonstrates that using 2D skeletal data is a robust approach for egocentric action understanding. Extensive evaluation and ablation studies show the impact of the hand pose estimation approach, and how each input affects the overall performance.
The ability to read, understand and find important information from written text is a critical skill in our daily lives for our independence, comfort and safety. However, a significant part of our society is affected by partial vision impairment, which leads to discomfort and dependency in daily activities. To address the limitations of this part of society, we propose an intelligent reading assistant based on smart glasses with embedded RGB cameras and a Large Language Model (LLM), whose functionality goes beyond corrective lenses. The video recorded from the egocentric perspective of a person wearing the glasses is processed to localise text information using object detection and optical character recognition methods. The LLM processes the data and allows the user to interact with the text and responds to a given query, thus extending the functionality of corrective lenses with the ability to find and summarize knowledge from the text. To evaluate our method, we create a chat-based application that allows the user to interact with the system. The evaluation is conducted in a real-world setting, such as reading menus in a restaurant, and involves four participants. The results show robust accuracy in text retrieval. The system not only provides accurate meal suggestions but also achieves high user satisfaction, highlighting the potential of smart glasses and LLMs in assisting people with special needs.
Egocentric action recognition is essential for healthcare and assistive technology that relies on egocentric cameras because it allows for the automatic and continuous monitoring of activities of daily living (ADLs) without requiring any conscious effort from the user. This study explores the feasibility of using 2D hand and object pose information for egocentric action recognition. While current literature focuses on 3D hand pose information, our work shows that using 2D skeleton data is a promising approach for hand-based action classification, might offer privacy enhancement, and could be less computationally demanding. The study uses a state-of-the-art transformer-based method to classify sequences and achieves validation results of 94%, outperforming other existing solutions. The accuracy of the test subset drops to 76%, indicating the need for further generalization improvement. This research highlights the potential of 2D hand and object pose information for action recognition tasks and offers a promising alternative to 3D-based methods.
The report illustrates the state of the art of the most successful AAL applications and functions based on audio and video data, namely (i) lifelogging and self-monitoring, (ii) remote monitoring of vital signs, (iii) emotional state recognition, (iv) food intake monitoring, activity and behaviour recognition, (v) activity and personal assistance, (vi) gesture recognition, (vii) fall detection and prevention, (viii) mobility assessment and frailty recognition, and (ix) cognitive and motor rehabilitation. For these application scenarios, the report illustrates the state of play in terms of scientific advances, available products and research project. The open challenges are also highlighted.