Abstract:Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.
Abstract:Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Abstract:Large Audio-Language Models (LALMs) reason fluently about sound yet struggle to localize precisely when events occur, while classical Sound Event Detection attains frame-level precision only over a closed label set. At the intersection of these paradigms lies the task of Open-Vocabulary Audio Event Grounding: predicting all time intervals of a target sound event described by an arbitrary natural language query. While this task is crucial for real-world audio understanding and LALM adaptation, it is bottlenecked by data scarcity. Few large-scale resources provide open-vocabulary onset/offset supervision, and manual temporal annotation is prohibitively expensive. To address this, we introduce Auto-AEG, a scalable pipeline that constructs such supervision by automatic data construction and model fine-tuning. It pairs programmatically synthesized clips, which carry exact ground-truth intervals for supervised cold-start, with multi-model pseudo-labels on real-world audio that supply the reward signal for reinforcement learning. Training with this pipeline yields promising performance gains on both the DESED SED benchmark and AEGBench, an independent difficulty-stratified benchmark we release. Our results show that automatically constructed data, coupled with interval-aware reward function design, is an effective data-side route to expanding the temporal localization capability of LALMs.
Abstract:Controlled character animation requires transferring motion from a driving sequence to a reference character. Prior works heavily rely on intermediate representations, including pose skeletons to represent motion or masked background to represent environment, which inevitably leads to information loss. To address this, we present SCAIL-2, an framework that bypasses those intermediates and achieves \textbf{end-to-end} character animation. By directly concatenating driving videos to the sequence, the model can obtain all the required visual information from the input video. To address lack of end-to-end data, we unify sub-tasks of character animation with decoupled conditions and then curate a pipeline to synthesize MotionPair-60K, an end-to-end motion transfer dataset containing heterogeneous tasks of character animation. To archive the unification, we utilize in-context mask conditioning and mode-specific RoPE as soft guidance beyond textual instructions and raw visual information. To address synthetic discrepancy in detailed regions, we propose Bias-Aware DPO to construct preference items to mitigate the errors. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches in various character animation tasks. A large subset of synthetic data as well as model weights will be released at our project page: https://teal024.github.io/SCAIL-2/.
Abstract:In recent years, the increasing frequency of extreme urban rainfall events has posed significant challenges to emergency scheduling systems. Urban flooding often leads to severe traffic congestion and service disruptions, threatening public safety and mobility. However, effective decision making remains hindered by three key challenges: (1) managing trade-offs among competing goals (e.g., traffic flow, task completion, and risk mitigation) requires dynamic, context-aware strategies; (2) rapidly evolving environmental conditions render static rules inadequate; and (3) LLM-generated strategies frequently suffer from semantic instability and execution inconsistency. Existing methods fail to align perception, global optimization, and multi-agent coordination within a unified framework. To tackle these challenges, we introduce H-J, a hierarchical multi-agent framework that integrates knowledge-guided prompting, entropy-constrained generation, and feedback-driven optimization. The framework establishes a closed-loop pipeline spanning from multi-source perception to strategic execution and continuous refinement. We evaluate H-J on real-world urban topology and rainfall data under three representative conditions: extreme rainfall, intermittent bursts, and daily light rain. Experiments show that H-J outperforms rule-based and reinforcement-learning baselines in traffic smoothness, task success rate, and system robustness. These findings highlight the promise of uncertainty-aware, knowledge-constrained LLM-based approaches for enhancing resilience in urban flood response.




Abstract:Widely available healthcare services are now getting popular because of advancements in wearable sensing techniques and mobile edge computing. People's health information is collected by edge devices such as smartphones and wearable bands for further analysis on servers, then send back suggestions and alerts for abnormal conditions. The recent emergence of federated learning allows users to train private data on local devices while updating models collaboratively. However, the heterogeneous distribution of the health condition data may lead to significant risks to model performance due to class imbalance. Meanwhile, as FL training is powered by sharing gradients only with the server, training data is almost inaccessible. The conventional solutions to class imbalance do not work for federated learning. In this work, we propose a new federated learning framework FedImT, dedicated to addressing the challenges of class imbalance in federated learning scenarios. FedImT contains an online scheme that can estimate the data composition during each round of aggregation, then introduces a self-attenuating iterative equivalent to track variations of multiple estimations and promptly tweak the balance of the loss computing for minority classes. Experiments demonstrate the effectiveness of FedImT in solving the imbalance problem without extra energy consumption and avoiding privacy risks.