We consider the problem of private distributed multi-party multiplication. It is well-established that Shamir secret-sharing coding strategies can enable perfect information-theoretic privacy in distributed computation via the celebrated algorithm of Ben Or, Goldwasser and Wigderson (the "BGW algorithm"). However, perfect privacy and accuracy require an honest majority, that is, $N \geq 2t+1$ compute nodes are required to ensure privacy against any $t$ colluding adversarial nodes. By allowing for some controlled amount of information leakage and approximate multiplication instead of exact multiplication, we study coding schemes for the setting where the number of honest nodes can be a minority, that is $N< 2t+1.$ We develop a tight characterization privacy-accuracy trade-off for cases where $N < 2t+1$ by measuring information leakage using {differential} privacy instead of perfect privacy, and using the mean squared error metric for accuracy. A novel technical aspect is an intricately layered noise distribution that merges ideas from differential privacy and Shamir secret-sharing at different layers.
Communication overhead is one of the key challenges that hinders the scalability of distributed optimization algorithms. In this paper, we study local distributed SGD, where data is partitioned among computation nodes, and the computation nodes perform local updates with periodically exchanging the model among the workers to perform averaging. While local SGD is empirically shown to provide promising results, a theoretical understanding of its performance remains open. We strengthen convergence analysis for local SGD, and show that local SGD can be far less expensive and applied far more generally than current theory suggests. Specifically, we show that for loss functions that satisfy the Polyak-{\L}ojasiewicz condition, $O((pT)^{1/3})$ rounds of communication suffice to achieve a linear speed up, that is, an error of $O(1/pT)$, where $T$ is the total number of model updates at each worker. This is in contrast with previous work which required higher number of communication rounds, as well as was limited to strongly convex loss functions, for a similar asymptotic performance. We also develop an adaptive synchronization scheme that provides a general condition for linear speed up. Finally, we validate the theory with experimental results, running over AWS EC2 clouds and an internal GPU cluster.