Abstract:Temporal credit assignment is central to both biological and artificial intelligence, yet its interaction with non-linear function approximation is poorly understood. We identify a systematic failure mode in deep reinforcement learning (RL) termed Trace-Mediated Peak Bias (TMPB). At intermediate eligibility trace depths, agents irrationally prefer trajectories with high-magnitude reward ``peaks'' over alternatives with higher cumulative returns. This provides a mechanistic account of the Peak-End Rule: a human memory bias where experiences are judged by their most intense moments rather than integrated utility. We show that TMPB emerges because traces amplify distal Temporal Difference errors into ``gradient shocks'' that fixed-step-size Stochastic Gradient Descent cannot normalize, leading to global overestimation. Conversely, adaptive optimizers mitigate this pathology via second-moment normalization. Our results suggest that human-like saliency distortions may emerge naturally from the mathematical constraints of credit assignment in distributed systems, and that adaptive optimization is a theoretical necessity for rational value estimation.
Abstract:The double descent (DD) paradox, where over-parameterized models see generalization improve past the interpolation point, remains largely unexplored in the non-stationary domain of Deep Reinforcement Learning (DRL). We present preliminary evidence that DD exists in model-free DRL, investigating it systematically across varying model capacity using the Actor-Critic framework. We rely on an information-theoretic metric, Policy Entropy, to measure policy uncertainty throughout training. Preliminary results show a clear epoch-wise DD curve; the policy's entrance into the second descent region correlates with a sustained, significant reduction in Policy Entropy. This entropic decay suggests that over-parameterization acts as an implicit regularizer, guiding the policy towards robust, flatter minima in the loss landscape. These findings establish DD as a factor in DRL and provide an information-based mechanism for designing agents that are more general, transferable, and robust.