Abstract:Reliable fundamental frequency (F 0) and voicing estimation is essential for neural synthesis, yet many pitch extractors depend on large labeled corpora and degrade under realistic recording artifacts. We propose a lightweight, fully self-supervised framework for joint F 0 estimation and voicing inference, designed for rapid single-instrument training from limited audio. Using transposition-equivariant learning on CQT features, we introduce an EM-style iterative reweighting scheme that uses Shift Cross-Entropy (SCE) consistency as a reliability signal to suppress uninformative noisy/unvoiced frames. The resulting weights provide confidence scores that enable pseudo-labeling for a separate lightweight voicing classifier without manual annotations. Trained on MedleyDB and evaluated on MDB-stem-synth ground truth, our method achieves competitive cross-corpus performance (RPA 95.84, RCA 96.24) and demonstrates cross-instrument generalization.
Abstract:Although extensive research exists in spatial modeling, few studies have addressed finite mixture model-based clustering methods for spatial data. Finite mixture models, especially Gaussian mixture models, particularly suffer from high dimensionality due to the number of free covariance parameters. This study introduces a spatial covariance constraint for Gaussian mixture models that requires only four free parameters for each component, independent of dimensionality. Using a coordinate system, the spatially constrained Gaussian mixture model enables clustering of multi-way spatial data and inference of spatial patterns. The parameter estimation is conducted by combining the expectation-maximization (EM) algorithm with the generalized least squares (GLS) estimator. Simulation studies and applications to Raman spectroscopy data are provided to demonstrate the proposed model.




Abstract:Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve accurate representation of human heads. While modern deep learning techniques can generate and edit highly photorealistic images of faces, their focus remains predominantly on 2D facial images. This limitation makes them less suitable for 3D applications. Recognizing the vital role of editing within the UV texture space as a key component in the 3D graphics pipeline, our work focuses on this aspect to benefit graphic designers by providing enhanced control and precision in appearance manipulation. Research on existing methods within the UV texture space is limited, complex, and poses challenges. In this paper, we introduce SemUV: a simple and effective approach using the FFHQ-UV dataset for semantic manipulation directly within the UV texture space. We train a StyleGAN model on the publicly available FFHQ-UV dataset, and subsequently train a boundary for interpolation and semantic feature manipulation. Through experiments comparing our method with 2D manipulation technique, we demonstrate its superior ability to preserve identity while effectively modifying semantic features such as age, gender, and facial hair. Our approach is simple, agnostic to other 3D components such as structure, lighting, and rendering, and also enables seamless integration into standard 3D graphics pipelines without demanding extensive domain expertise, time, or resources.