Abstract:Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are critical for achieving generalization and scalability in embodied AI. However, most current embodied intelligence tasks still rely heavily on traditional 3D computer graphics assets manually created and annotated, which suffer from high production costs and limited realism. These limitations significantly hinder the scalability of data driven approaches. We present EmbodiedGen, a foundational platform for interactive 3D world generation. It enables the scalable generation of high-quality, controllable and photorealistic 3D assets with accurate physical properties and real-world scale in the Unified Robotics Description Format (URDF) at low cost. These assets can be directly imported into various physics simulation engines for fine-grained physical control, supporting downstream tasks in training and evaluation. EmbodiedGen is an easy-to-use, full-featured toolkit composed of six key modules: Image-to-3D, Text-to-3D, Texture Generation, Articulated Object Generation, Scene Generation and Layout Generation. EmbodiedGen generates diverse and interactive 3D worlds composed of generative 3D assets, leveraging generative AI to address the challenges of generalization and evaluation to the needs of embodied intelligence related research. Code is available at https://horizonrobotics.github.io/robot_lab/embodied_gen/index.html.
Abstract:Edge detection is a fundamental technique in various computer vision tasks. Edges are indeed effectively delineated by pixel discontinuity and can offer reliable structural information even in textureless areas. State-of-the-art heavily relies on pixel-wise annotations, which are labor-intensive and subject to inconsistencies when acquired manually. In this work, we propose a novel self-supervised approach for edge detection that employs a multi-level, multi-homography technique to transfer annotations from synthetic to real-world datasets. To fully leverage the generated edge annotations, we developed SuperEdge, a streamlined yet efficient model capable of concurrently extracting edges at pixel-level and object-level granularity. Thanks to self-supervised training, our method eliminates the dependency on manual annotated edge labels, thereby enhancing its generalizability across diverse datasets. Comparative evaluations reveal that SuperEdge advances edge detection, demonstrating improvements of 4.9% in ODS and 3.3% in OIS over the existing STEdge method on BIPEDv2.