We propose a graph-based representation learning framework for video summarization. First, we convert an input video to a graph where nodes correspond to each of the video frames. Then, we impose sparsity on the graph by connecting only those pairs of nodes that are within a specified temporal distance. We then formulate the video summarization task as a binary node classification problem, precisely classifying video frames whether they should belong to the output summary video. A graph constructed this way aims to capture long-range interactions among video frames, and the sparsity ensures the model trains without hitting the memory and compute bottleneck. Experiments on two datasets(SumMe and TVSum) demonstrate the effectiveness of the proposed nimble model compared to existing state-of-the-art summarization approaches while being one order of magnitude more efficient in compute time and memory
We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.
Research in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure induces large parameter and computation overhead, and typically hinders end-to-end optimizations. To address this, recent research attempts to train single-stage models that are computationally efficient. With the advent of DETR, a set based detection model, one-stage models attempt to predict a set of subject-predicate-object triplets directly in a single shot. However, SGG is inherently a multi-task learning problem that requires modeling entity and predicate distributions simultaneously. In this paper, we propose Transformers with conditional queries for SGG, namely, TraCQ with a new formulation for SGG that avoids the multi-task learning problem and the combinatorial entity pair distribution. We employ a DETR-based encoder-decoder design and leverage conditional queries to significantly reduce the entity label space as well, which leads to 20% fewer parameters compared to state-of-the-art single-stage models. Experimental results show that TraCQ not only outperforms existing single-stage scene graph generation methods, it also beats many state-of-the-art two-stage methods on the Visual Genome dataset, yet is capable of end-to-end training and faster inference.
Do video-text transformers learn to model temporal relationships across frames? Despite their immense capacity and the abundance of multimodal training data, recent work has revealed the strong tendency of video-text models towards frame-based spatial representations, while temporal reasoning remains largely unsolved. In this work, we identify several key challenges in temporal learning of video-text transformers: the spatiotemporal trade-off from limited network size; the curse of dimensionality for multi-frame modeling; and the diminishing returns of semantic information by extending clip length. Guided by these findings, we propose SViTT, a sparse video-text architecture that performs multi-frame reasoning with significantly lower cost than naive transformers with dense attention. Analogous to graph-based networks, SViTT employs two forms of sparsity: edge sparsity that limits the query-key communications between tokens in self-attention, and node sparsity that discards uninformative visual tokens. Trained with a curriculum which increases model sparsity with the clip length, SViTT outperforms dense transformer baselines on multiple video-text retrieval and question answering benchmarks, with a fraction of computational cost. Project page: http://svcl.ucsd.edu/projects/svitt.
The task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in addition to the already existing challenges in image-based SGG. Existing methods for dynamic SGG have primarily focused on capturing spatio-temporal context using complex architectures without addressing the challenges mentioned above, especially the long-tailed distribution of relationships. This often leads to the generation of biased scene graphs. To address these challenges, we introduce a new framework called TEMPURA: TEmporal consistency and Memory Prototype guided UnceRtainty Attenuation for unbiased dynamic SGG. TEMPURA employs object-level temporal consistencies via transformer-based sequence modeling, learns to synthesize unbiased relationship representations using memory-guided training, and attenuates the predictive uncertainty of visual relations using a Gaussian Mixture Model (GMM). Extensive experiments demonstrate that our method achieves significant (up to 10% in some cases) performance gain over existing methods highlighting its superiority in generating more unbiased scene graphs.
Active speaker detection (ASD) in videos with multiple speakers is a challenging task as it requires learning effective audiovisual features and spatial-temporal correlations over long temporal windows. In this paper, we present SPELL, a novel spatial-temporal graph learning framework that can solve complex tasks such as ASD. To this end, each person in a video frame is first encoded in a unique node for that frame. Nodes corresponding to a single person across frames are connected to encode their temporal dynamics. Nodes within a frame are also connected to encode inter-person relationships. Thus, SPELL reduces ASD to a node classification task. Importantly, SPELL is able to reason over long temporal contexts for all nodes without relying on computationally expensive fully connected graph neural networks. Through extensive experiments on the AVA-ActiveSpeaker dataset, we demonstrate that learning graph-based representations can significantly improve the active speaker detection performance owing to its explicit spatial and temporal structure. SPELL outperforms all previous state-of-the-art approaches while requiring significantly lower memory and computational resources. Our code is publicly available at https://github.com/SRA2/SPELL
In this paper, we present TExt Spotting TRansformers (TESTR), a generic end-to-end text spotting framework using Transformers for text detection and recognition in the wild. TESTR builds upon a single encoder and dual decoders for the joint text-box control point regression and character recognition. Other than most existing literature, our method is free from Region-of-Interest operations and heuristics-driven post-processing procedures; TESTR is particularly effective when dealing with curved text-boxes where special cares are needed for the adaptation of the traditional bounding-box representations. We show our canonical representation of control points suitable for text instances in both Bezier curve and polygon annotations. In addition, we design a bounding-box guided polygon detection (box-to-polygon) process. Experiments on curved and arbitrarily shaped datasets demonstrate state-of-the-art performances of the proposed TESTR algorithm.
We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e., interaction hotspots). This relatively low-dimensional representation provides a concrete description of future interactions. To tackle this task, we first provide an automatic way to collect trajectory and hotspots labels on large-scale data. We then use this data to train an Object-Centric Transformer (OCT) model for prediction. Our model performs hand and object interaction reasoning via the self-attention mechanism in Transformers. OCT also provides a probabilistic framework to sample the future trajectory and hotspots to handle uncertainty in prediction. We perform experiments on the Epic-Kitchens-55, Epic-Kitchens-100, and EGTEA Gaze+ datasets, and show that OCT significantly outperforms state-of-the-art approaches by a large margin. Project page is available at https://stevenlsw.github.io/hoi-forecast .