Abstract:Amid the surge in generic text-to-video generation, the field of personalized human video generation has witnessed notable advancements, primarily concentrated on single-person scenarios. However, to our knowledge, the domain of two-person interactions, particularly in the context of martial arts combat, remains uncharted. We identify a significant gap: existing models for single-person dancing generation prove insufficient for capturing the subtleties and complexities of two engaged fighters, resulting in challenges such as identity confusion, anomalous limbs, and action mismatches. To address this, we introduce a pioneering new task, Personalized Martial Arts Combat Video Generation. Our approach, MagicFight, is specifically crafted to overcome these hurdles. Given this pioneering task, we face a lack of appropriate datasets. Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat. MagicFight refines and adapts existing models and strategies to generate high-fidelity two-person combat videos that maintain individual identities and ensure seamless, coherent action sequences, thereby laying the groundwork for future innovations in the realm of interactive video content creation. Website: https://MingfuYAN.github.io/MagicFight/ Dataset: https://huggingface.co/datasets/MingfuYAN/KungFu-Fiesta
Abstract:Text-conditional image editing based on large diffusion generative model has attracted the attention of both the industry and the research community. Most existing methods are non-reference editing, with the user only able to provide a source image and text prompt. However, it restricts user's control over the characteristics of editing outcome. To increase user freedom, we propose a new task called Specific Reference Condition Real Image Editing, which allows user to provide a reference image to further control the outcome, such as replacing an object with a particular one. To accomplish this, we propose a fast baseline method named SpecRef. Specifically, we design a Specific Reference Attention Controller to incorporate features from the reference image, and adopt a mask mechanism to prevent interference between editing and non-editing regions. We evaluate SpecRef on typical editing tasks and show that it can achieve satisfactory performance. The source code is available on https://github.com/jingjiqinggong/specp2p.
Abstract:Text-conditional image editing is a very useful task that has recently emerged with immeasurable potential. Most current real image editing methods first need to complete the reconstruction of the image, and then editing is carried out by various methods based on the reconstruction. Most methods use DDIM Inversion for reconstruction, however, DDIM Inversion often fails to guarantee reconstruction performance, i.e., it fails to produce results that preserve the original image content. To address the problem of reconstruction failure, we propose FEC, which consists of three sampling methods, each designed for different editing types and settings. Our three methods of FEC achieve two important goals in image editing task: 1) ensuring successful reconstruction, i.e., sampling to get a generated result that preserves the texture and features of the original real image. 2) these sampling methods can be paired with many editing methods and greatly improve the performance of these editing methods to accomplish various editing tasks. In addition, none of our sampling methods require fine-tuning of the diffusion model or time-consuming training on large-scale datasets. Hence the cost of time as well as the use of computer memory and computation can be significantly reduced.