Abstract:Recent diffusion models increasingly favor Transformer backbones, motivated by the remarkable scalability of fully attentional architectures. Yet the locality bias, parameter efficiency, and hardware friendliness--the attributes that established ConvNets as the efficient vision backbone--have seen limited exploration in modern generative modeling. Here we introduce the fully convolutional diffusion model (FCDM), a model having a backbone similar to ConvNeXt, but designed for conditional diffusion modeling. We find that using only 50% of the FLOPs of DiT-XL/2, FCDM-XL achieves competitive performance with 7$\times$ and 7.5$\times$ fewer training steps at 256$\times$256 and 512$\times$512 resolutions, respectively. Remarkably, FCDM-XL can be trained on a 4-GPU system, highlighting the exceptional training efficiency of our architecture. Our results demonstrate that modern convolutional designs provide a competitive and highly efficient alternative for scaling diffusion models, reviving ConvNeXt as a simple yet powerful building block for efficient generative modeling.




Abstract:In this paper we study deep learning-based music source separation, and explore using an alternative loss to the standard spectrogram pixel-level L2 loss for model training. Our main contribution is in demonstrating that adding a high-level feature loss term, extracted from the spectrograms using a VGG net, can improve separation quality vis-a-vis a pure pixel-level loss. We show this improvement in the context of the MMDenseNet, a State-of-the-Art deep learning model for this task, for the extraction of drums and vocal sounds from songs in the musdb18 database, covering a broad range of western music genres. We believe that this finding can be generalized and applied to broader machine learning-based systems in the audio domain.




Abstract:In this paper, we present an unsupervised learning approach for analyzing facial behavior based on a deep generative model combined with a convolutional neural network (CNN). We jointly train a variational auto-encoder (VAE) and a generative adversarial network (GAN) to learn a powerful latent representation from footage of audiences viewing feature-length movies. We show that the learned latent representation successfully encodes meaningful signatures of behaviors related to audience engagement (smiling & laughing) and disengagement (yawning). Our results provide a proof of concept for a more general methodology for annotating hard-to-label multimedia data featuring sparse examples of signals of interest.