Abstract:This position paper explores pluriperspectivism as a core element of human creative experience and its relevance to humanrobot cocreativity We propose a layered fivedimensional model to guide the design of cocreative behaviors and the analysis of interaction dynamics This model is based on literature and results from an interview study we conducted with 10 visual artists and 8 arts educators examining how pluriperspectivism supports creative practice The findings of this study provide insight in how robots could enhance human creativity through adaptive contextsensitive behavior demonstrating the potential of pluriperspectivism This paper outlines future directions for integrating pluriperspectivism with visionlanguage models VLMs to support context sensitivity in cocreative robots
Abstract:With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or bridging gap times. While mobile gaming is gaining popularity, mobile expression of creativity is still in its early stages. We present here a new type of mobile app -- fluidic games -- and illustrate our iterative approach to their design. This new type of app seamlessly integrates exploration of the design space into the actual user experience of playing the game, and aims to enrich the user experience. To better illustrate the game domain and our approach, we discuss one specific fluidic game, which is available as a commercial product. We also briefly discuss open challenges such as player support and how generative techniques can aid the exploration of the game space further.