Alert button
Picture for Michael Cook

Michael Cook

Alert button

AI-Generated Imagery: A New Era for the `Readymade'

Add code
Bookmark button
Alert button
Jul 12, 2023
Amy Smith, Michael Cook

Viaarxiv icon

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Add code
Bookmark button
Alert button
May 03, 2023
Younès Rabii, Michael Cook

Figure 1 for Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Figure 2 for Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Figure 3 for Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Figure 4 for Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Viaarxiv icon

'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling

Add code
Bookmark button
Alert button
Apr 17, 2023
Florence Smith Nicholls, Michael Cook

Figure 1 for 'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling
Figure 2 for 'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling
Figure 3 for 'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling
Viaarxiv icon

Trash to Treasure: Using text-to-image models to inform the design of physical artefacts

Add code
Bookmark button
Alert button
Feb 01, 2023
Amy Smith, Hope Schroeder, Ziv Epstein, Michael Cook, Simon Colton, Andrew Lippman

Figure 1 for Trash to Treasure: Using text-to-image models to inform the design of physical artefacts
Figure 2 for Trash to Treasure: Using text-to-image models to inform the design of physical artefacts
Figure 3 for Trash to Treasure: Using text-to-image models to inform the design of physical artefacts
Figure 4 for Trash to Treasure: Using text-to-image models to inform the design of physical artefacts
Viaarxiv icon

The Road Less Travelled: Trying And Failing To Generate Walking Simulators

Add code
Bookmark button
Alert button
Apr 23, 2021
Michael Cook

Figure 1 for The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Figure 2 for The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Figure 3 for The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Figure 4 for The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Viaarxiv icon

Tabletop Roleplaying Games as Procedural Content Generators

Add code
Bookmark button
Alert button
Jul 15, 2020
Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan

Figure 1 for Tabletop Roleplaying Games as Procedural Content Generators
Figure 2 for Tabletop Roleplaying Games as Procedural Content Generators
Viaarxiv icon

Software Engineering For Automated Game Design

Add code
Bookmark button
Alert button
Apr 03, 2020
Michael Cook

Figure 1 for Software Engineering For Automated Game Design
Viaarxiv icon

Generative Forensics: Procedural Generation and Information Games

Add code
Bookmark button
Alert button
Apr 03, 2020
Michael Cook

Figure 1 for Generative Forensics: Procedural Generation and Information Games
Figure 2 for Generative Forensics: Procedural Generation and Information Games
Figure 3 for Generative Forensics: Procedural Generation and Information Games
Figure 4 for Generative Forensics: Procedural Generation and Information Games
Viaarxiv icon

Exploring Novel Game Spaces with Fluidic Games

Add code
Bookmark button
Alert button
Mar 04, 2018
Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward J. Powley, Peter Ivey, Blanca Perez Ferrer, Michael Cook

Figure 1 for Exploring Novel Game Spaces with Fluidic Games
Figure 2 for Exploring Novel Game Spaces with Fluidic Games
Figure 3 for Exploring Novel Game Spaces with Fluidic Games
Figure 4 for Exploring Novel Game Spaces with Fluidic Games
Viaarxiv icon