Uncertainty plays a central role in spoken dialogue systems. Some stochastic models like Markov decision process (MDP) are used to model the dialogue manager. But the partially observable system state and user intention hinder the natural representation of the dialogue state. MDP-based system degrades fast when uncertainty about a user's intention increases. We propose a novel dialogue model based on the partially observable Markov decision process (POMDP). We use hidden system states and user intentions as the state set, parser results and low-level information as the observation set, domain actions and dialogue repair actions as the action set. Here the low-level information is extracted from different input modals, including speech, keyboard, mouse, etc., using Bayesian networks. Because of the limitation of the exact algorithms, we focus on heuristic approximation algorithms and their applicability in POMDP for dialogue management. We also propose two methods for grid point selection in grid-based approximation algorithms.
This paper presents a new approach to solving N-queen problems, which involves a model of distributed autonomous agents with artificial life (ALife) and a method of representing N-queen constraints in an agent environment. The distributed agents locally interact with their living environment, i.e., a chessboard, and execute their reactive behaviors by applying their behavioral rules for randomized motion, least-conflict position searching, and cooperating with other agents etc. The agent-based N-queen problem solving system evolves through selection and contest according to the rule of Survival of the Fittest, in which some agents will die or be eaten if their moving strategies are less efficient than others. The experimental results have shown that this system is capable of solving large-scale N-queen problems. This paper also provides a model of ALife agents for solving general CSPs.