Purdue University, West Lafayette, IN, USA
Abstract:Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI. These settings require representations that align language with both individual actor dynamics and the relationships between actors. We introduce the Multimodal Interactive Motion Encoder (MIME), which, to our knowledge, represents the first dedicated multimodal encoder designed specifically for two person interactive motion. MIME captures individual and shared structure using stream based co-attention with explicit interaction features and curriculum based contrastive training. On Inter-X text-motion retrieval, MIME consistently outperforms early and late fusion baselines across gallery sizes, achieving a 12.8% relative improvement in text-to-motion R@1 at a 2,000-sample gallery. We further evaluate MIME as a frozen auxiliary prior within TIMotion and InterMask on the unseen InterHuman dataset. MIME improves semantic alignment metrics while maintaining comparable FID in TIMotion. These results show that interaction aware multimodal encoding improves multi person motion retrieval and transfers across datasets to support downstream motion generation.
Abstract:We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data performed by professional dancers, synchronized with music, and detailed with over 10K fine-grained natural language descriptions. The annotations capture a rich movement vocabulary, detailing spatial relationships, body movements, and rhythm, making MDD the first dataset to seamlessly integrate human motions, music, and text for duet dance generation. We introduce two novel tasks supported by our dataset: (1) Text-to-Duet, where given music and a textual prompt, both the leader and follower dance motion are generated (2) Text-to-Dance Accompaniment, where given music, textual prompt, and the leader's motion, the follower's motion is generated in a cohesive, text-aligned manner. We include baseline evaluations on both tasks to support future research.




Abstract:Affect is an emotional characteristic encompassing valence, arousal, and intensity, and is a crucial attribute for enabling authentic conversations. While existing text-to-speech (TTS) and speech-to-speech systems rely on strength embedding vectors and global style tokens to capture emotions, these models represent emotions as a component of style or represent them in discrete categories. We propose AffectEcho, an emotion translation model, that uses a Vector Quantized codebook to model emotions within a quantized space featuring five levels of affect intensity to capture complex nuances and subtle differences in the same emotion. The quantized emotional embeddings are implicitly derived from spoken speech samples, eliminating the need for one-hot vectors or explicit strength embeddings. Experimental results demonstrate the effectiveness of our approach in controlling the emotions of generated speech while preserving identity, style, and emotional cadence unique to each speaker. We showcase the language-independent emotion modeling capability of the quantized emotional embeddings learned from a bilingual (English and Chinese) speech corpus with an emotion transfer task from a reference speech to a target speech. We achieve state-of-art results on both qualitative and quantitative metrics.