Abstract:Scene graph generation (SGG) approaches can be broadly classified into detector-based and query-based methods according to their underlying reasoning mechanisms. However, the discrepancy in their predictive behaviors, induced by these distinct mechanisms, has not been systematically analyzed. In this work, we design a controlled experimental setup to examine prediction discrepancies from the perspective of detector-conditioned reachability. The results suggest clear complementary clues. Motivated by this observation, we introduce a Dual-SGG method that consolidates both reasoning mechanisms via a dual-query design, thereby leveraging the complementary predictive behaviors of both detector-based and query-based methods. Extensive experiments on the Visual Genome, Open Images v6, and GQA-200 datasets demonstrate the effectiveness of the proposed method.
Abstract:Scene Graph Generation (SGG) suffers from a long-tailed distribution, where a few predicate classes dominate while many others are underrepresented, leading to biased models that underperform on rare relations. Unbiased-SGG methods address this issue by implementing debiasing strategies, but often at the cost of spatial understanding, resulting in an over-reliance on semantic priors. We introduce Salience-SGG, a novel framework featuring an Iterative Salience Decoder (ISD) that emphasizes triplets with salient spatial structures. To support this, we propose semantic-agnostic salience labels guiding ISD. Evaluations on Visual Genome, Open Images V6, and GQA-200 show that Salience-SGG achieves state-of-the-art performance and improves existing Unbiased-SGG methods in their spatial understanding as demonstrated by the Pairwise Localization Average Precision
Abstract:Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from the latent space of the learned art representations, allowing little control over the output. In this work, we first employ GANs that are trained to produce creative images using an architecture known as Creative Adversarial Networks (CANs), then, we employ an evolutionary approach to navigate within the latent space of the models to discover images. We use automatic aesthetic and collaborative interactive human evaluation metrics to assess the generated images. In the human interactive evaluation case, we propose a collaborative evaluation based on the assessments of several participants. Furthermore, we also experiment with an intelligent mutation operator that aims to improve the quality of the images through local search based on an aesthetic measure. We evaluate the effectiveness of this approach by comparing the results produced by the automatic and collaborative interactive evolution. The results show that the proposed approach can generate highly attractive art images when the evolution is guided by collaborative human feedback.