Abstract:This work proposes a lightweight 2D-U-Net-based framework for segmenting five abdominal organs in large field-of-view 3D CT scans. The method combines coarse-to-fine segmentation, predictions from multiple anatomical planes, and additional fuzzy 3D spatial maps that provide anatomical location cues to improve segmentation accuracy. We combine multi-planar 2D-U-Net models augmented by a spatial occurrence map. The approach involves two main stages. First, the abdominal volume of interest region is detected by traversing the whole scan axially with a 2D-U-Net and determining the x-y-z-minimum and -maximum extents of the 5 abdominal organs of interest. Second, we use spatial occurrence maps to enhance our multi-planar 2D-U-net architecture inside the bounds from the former stage. The method is evaluated on 80 CT scans from various public sources. The results show Dice improvements of about 4% at maximum compared to the same model trained without spatial occurrence maps.
Abstract:Standard segmentation metrics such as Dice and Hausdorff distance measure geometric overlap but say nothing about whether a segmented surface is suitable for haptic rendering in surgical simulation. We propose SC-MFJ (Surface-Constrained Mean Force Jerk), a simple, inexpensive metric that samples a segmented organ surface with many short virtual stylus walks and measures how jerky the resulting contact forces are. The metric is computed from existing segmentation outputs and uses roughly one minute of CPU time per case. We evaluate three pancreas CT segmentation approaches-binary nnU-Net output, Gaussian-smoothed output, and learned signed distance function (SDF) regression-across 80 cases in five-fold cross-validation. SC-MFJ reveals a 147x gap in haptic quality between the raw binary baseline and simple Gaussian post-processing, a difference entirely invisible to Dice and HD95. It also shows that learned SDF regression, despite requiring full model retraining, produces more variable haptic quality than Gaussian smoothing, with a case-level standard deviation of 168 N/s2 compared with 22 N/s2 for Gaussian. A second evaluation on the LiTS liver dataset (131 cases) confirms the generality of these findings: the binary-to-Gaussian gap widens to 189x, and Gaussian smoothing again produces consistently low force jerk across all folds. Our results suggest that for haptic simulation applications, a one-line post-processing step may be sufficient, and that a cheap metric like SC-MFJ can flag problems that geometric metrics miss.