This paper proposes a novel algorithm which learns a formal regular grammar from real-world continuous data, such as videos or other streaming data. Learning latent terminals, non-terminals, and productions rules directly from streaming data allows the construction of a generative model capturing sequential structures with multiple possibilities. Our model is fully differentiable, and provides easily interpretable results which are important in order to understand the learned structures. It outperforms the state-of-the-art on several challenging datasets and is more accurate for forecasting future activities in videos. We plan to open-source the code.
In this paper, we present a new method for evolving video CNN models to find architectures that more optimally captures rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutional layers, obtained promising results by manually designing CNN architectures for videos. We here develop an evolutionary algorithm that automatically explores models with different types and combinations of space-time convolutional layers to jointly capture various spatial and temporal aspects of video representations. We further propose a new key component in video model evolution, the iTGM layer, which more efficiently utilizes its parameters to allow learning of space-time interactions over longer time horizons. The experiments confirm the advantages of our video CNN architecture evolution, with results outperforming previous state-of-the-art models. Our algorithm discovers new and interesting video architecture structures.
In this paper, we propose a convolutional layer inspired by optical flow algorithms to learn motion representations. Our representation flow layer is a fully-differentiable layer designed to optimally capture the `flow' of any representation channel within a convolutional neural network. Its parameters for iterative flow optimization are learned in an end-to-end fashion together with the other model parameters, maximizing the action recognition performance. Furthermore, we newly introduce the concept of learning `flow of flow' representations by stacking multiple representation flow layers. We conducted extensive experimental evaluations, confirming its advantages over previous recognition models using traditional optical flows in both computational speed and performance.
In this paper, we present a method to learn a joint multimodal representation space that allows for the recognition of unseen activities in videos. We compare the effect of placing various constraints on the embedding space using paired text and video data. Additionally, we propose a method to improve the joint embedding space using an adversarial formulation with unpaired text and video data. In addition to testing on publicly available datasets, we introduce a new, large-scale text/video dataset. We experimentally confirm that learning such shared embedding space benefits three difficult tasks (i) zero-shot activity classification, (ii) unsupervised activity discovery, and (iii) unseen activity captioning.
We introduce a new convolutional layer named the Temporal Gaussian Mixture (TGM) layer and present how it can be used to efficiently capture longer-term temporal information in continuous activity videos. The TGM layer is a temporal convolutional layer governed by a much smaller set of parameters (e.g., location/variance of Gaussians) that are fully differentiable. We present our fully convolutional video models with multiple TGM layers for activity detection. The experiments on multiple datasets including Charades and MultiTHUMOS confirm the effectiveness of TGM layers, outperforming the state-of-the-arts.
Learning to control robots directly based on images is a primary challenge in robotics. However, many existing reinforcement learning approaches require iteratively obtaining millions of samples to learn a policy which can take significant time. In this paper, we focus on the problem of learning real-world robot action policies solely based on a few random off-policy initial samples. We learn a realistic dreaming model that can emulate samples equivalent to a sequence of images from the actual environment, and make the agent learn action policies by interacting with the dreaming model rather than the real-world. We experimentally confirm that our dreaming model can learn realistic policies that transfer to the real-world.
This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be located at, even when they are not visible in the current frame. The key idea is that (1) an intermediate representation of a convolutional object recognition model abstracts scene information in its frame and that (2) we can predict (i.e., regress) such representations corresponding to the future frames based on that of the current frame. We design a new two-stream convolutional neural network (CNN) architecture for videos by extending the state-of-the-art convolutional object detection network, and present a new fully convolutional regression network for predicting future scene representations. Our experiments confirm that combining the regressed future representation with our detection network allows reliable estimation of future hands and objects in videos. We obtain much higher accuracy compared to the state-of-the-art future object presence forecast method on a public dataset.
There is an increasing concern in computer vision devices invading users' privacy by recording unwanted videos. On the one hand, we want the camera systems to recognize important events and assist human daily lives by understanding its videos, but on the other hand we want to ensure that they do not intrude people's privacy. In this paper, we propose a new principled approach for learning a video \emph{face anonymizer}. We use an adversarial training setting in which two competing systems fight: (1) a video anonymizer that modifies the original video to remove privacy-sensitive information while still trying to maximize spatial action detection performance, and (2) a discriminator that tries to extract privacy-sensitive information from the anonymized videos. The end result is a video anonymizer that performs pixel-level modifications to anonymize each person's face, with minimal effect on action detection performance. We experimentally confirm the benefits of our approach compared to conventional hand-crafted anonymization methods including masking, blurring, and noise adding. Code, demo, and more results can be found on our project page https://jason718.github.io/project/privacy/main.html.
In this paper, we introduce a challenging new dataset, MLB-YouTube, designed for fine-grained activity detection. The dataset contains two settings: segmented video classification as well as activity detection in continuous videos. We experimentally compare various recognition approaches capturing temporal structure in activity videos, by classifying segmented videos and extending those approaches to continuous videos. We also compare models on the extremely difficult task of predicting pitch speed and pitch type from broadcast baseball videos. We find that learning temporal structure is valuable for fine-grained activity recognition.
In this paper, we introduce the concept of learning latent super-events from activity videos, and present how it benefits activity detection in continuous videos. We define a super-event as a set of multiple events occurring together in videos with a particular temporal organization; it is the opposite concept of sub-events. Real-world videos contain multiple activities and are rarely segmented (e.g., surveillance videos), and learning latent super-events allows the model to capture how the events are temporally related in videos. We design temporal structure filters that enable the model to focus on particular sub-intervals of the videos, and use them together with a soft attention mechanism to learn representations of latent super-events. Super-event representations are combined with per-frame or per-segment CNNs to provide frame-level annotations. Our approach is designed to be fully differentiable, enabling end-to-end learning of latent super-event representations jointly with the activity detector using them. Our experiments with multiple public video datasets confirm that the proposed concept of latent super-event learning significantly benefits activity detection, advancing the state-of-the-arts.