Human verbal communication includes affective messages which are conveyed through use of emotionally colored words. There has been a lot of research in this direction but the problem of integrating state-of-the-art neural language models with affective information remains an area ripe for exploration. In this paper, we propose an extension to an LSTM (Long Short-Term Memory) language model for generating conversational text, conditioned on affect categories. Our proposed model, Affect-LM enables us to customize the degree of emotional content in generated sentences through an additional design parameter. Perception studies conducted using Amazon Mechanical Turk show that Affect-LM generates naturally looking emotional sentences without sacrificing grammatical correctness. Affect-LM also learns affect-discriminative word representations, and perplexity experiments show that additional affective information in conversational text can improve language model prediction.
The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes. In this paper, we propose a model of social attitudes that enables a virtual agent to reason on the appropriate social attitude to express during the interaction with a user given the course of the interaction, but also the emotions, mood and personality of the agent. Moreover, the model enables the virtual agent to display its social attitude through its non-verbal behaviour. The proposed model has been developed in the context of job interview simulation. The methodology used to develop such a model combined a theoretical and an empirical approach. Indeed, the model is based both on the literature in Human and Social Sciences on social attitudes but also on the analysis of an audiovisual corpus of job interviews and on post-hoc interviews with the recruiters on their expressed attitudes during the job interview.