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Linus Franke

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

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Jul 16, 2026
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Lighting-Consistent Object Transfer Across Radiance Fields

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Jun 21, 2026
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Fus3D: Decoding Consolidated 3D Geometry from Feed-forward Geometry Transformer Latents

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Mar 26, 2026
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Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

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Feb 10, 2026
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A Bag of Tricks for Efficient Implicit Neural Point Clouds

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Aug 26, 2025
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VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

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Oct 23, 2024
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Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

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Oct 10, 2024
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Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

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Oct 04, 2024
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering

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Mar 25, 2024
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TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

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Jan 11, 2024
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