Abstract:Reliable perception under diverse weather conditions remains a major challenge for autonomous driving systems. A common strategy to improve robustness is either to synthesize adverse weather conditions for training perception models or to apply weather-removal techniques to recover clean inputs. However, existing approaches typically rely on synthetic data augmentation or physics-based, task-specific models that require paired training data and often struggle to generate realistic weather effects or generalize robustly to out-of-domain scenarios. Toward this problem, we present Cyclone, a unified framework for weather editing based on latent diffusion, equipped with cycle-consistent constraints and knowledge from image-text models. Cyclone enables the generation of multiple weather conditions across diverse scenes while eliminating the need for paired data. Experimental results show that our approach produces more realistic, structure-preserving outputs than existing baselines and leads to consistent improvements across several downstream driving perception tasks. Furthermore, we demonstrate that Cyclone can be distilled to a video diffusion model for temporally consistent weather editing.
Abstract:A finite agent, a machine's digital twin or any bounded reasoner, infers a fixed and noisy world through finite sensors, so its coherent output is a belief: a probability density over states (the Bayes posterior). Such an agent stops short of certainty, and revising a belief carries a cost. We propose an axiomatic framework for transport-based belief costs, motivated by these facts. We pose two postulates. P0 (the arena): a revision cost is a scalar price on optimal transport, so beliefs live in Wasserstein space. P1 (uniform pricing): one nat of knowledge costs the same metric length everywhere, the eikonal condition. Among conceivable pricing rules we study this one. Under P0 and P1 the cost metric is optimal transport conformally reweighted by Fisher information, $\tilde g_{e,U}=2(e+U)\,g_{W_2}$, and the Fisher family is a characterization: among continuous reliefs, uniform pricing is equivalent to $U=cJ$. Two consequences follow on the conformal class. Certainty sits at infinite cost-distance once the relief dominates the Fisher information, so a well-posed inference has a cost floor diverging at certainty (necessity conjectural beyond power laws). On location-scale leaves the geometry is hyperbolic, and the Stam bound places the Gaussian as the most curved one (at $e=0$). The results are geometric, in nats. Via Landauer (one nat worth $k_BT$) the cost floor becomes an energy floor: revising toward certainty would demand unbounded energy. Physics anchors the unit and enters no theorem. Removing either postulate leaves the selection open.
Abstract:A finite agent, a machine's digital twin, or any bounded reasoner, sees a fixed, noisy world only through finite sensors, so its coherent output is not a point but a belief: a probability density over states (the Bayes posterior). Certainty is denied twice, by observation (Cramer-Rao) and by physics (Landauer), both diverging at the boundary where the Fisher information blows up. We turn this finiteness into geometry: belief-cost geometry, the geometry of what it costs to change one's mind. The cost metric is optimal transport in Wasserstein space, conformally reweighted by Fisher information (the price of the precision at stake), $\tilde g_{e,U}=2(e+U)\,g_{W_2}$ with relief $U$. It rests on two posed postulates: that revision cost is a scalar price on transport (the arena), and that the price is honest, one nat costs the same length everywhere (eikonal). Honesty selects the Fisher reweighting because transport demotes the Fisher information from the metric ruler of distinguishability (its role in Fisher-Rao information geometry) to the slope of entropy. Three results follow on the conformal class: a wall, a well-posed inference pushes certainty to infinite cost-distance once the relief dominates the Fisher information (necessity conjectured beyond power laws); an honest family, the eikonal price is equivalent to $U=cJ$, the Fisher family; and a rigidity (essentially location-scale), these geometries are hyperbolic and the Stam bound crowns the Gaussian as the most hyperbolic location-scale belief (ranking at $e=0$), the value $-1/4$ being one image of a relativity of cost. The cost of reaching a given precision then has a geometric floor diverging at certainty. Thermodynamics fixes the cost unit (one nat costs $k_BT$ at the wall) and motivates the framework; the results are geometric, in nats.
Abstract:Scalable generation of outdoor driving scenes requires 3D representations that remain consistent across multiple viewpoints and scale to large areas. Existing solutions either rely on image or video generative models distilled to 3D space, harming the geometric coherence and restricting the rendering to training views, or are limited to small-scale 3D scene or object-centric generation. In this work, we propose a 3D generative framework based on $Σ$-Voxfield grid, a discrete representation where each occupied voxel stores a fixed number of colorized surface samples. To generate this representation, we train a semantic-conditioned diffusion model that operates on local voxel neighborhoods and uses 3D positional encodings to capture spatial structure. We scale to large scenes via progressive spatial outpainting over overlapping regions. Finally, we render the generated $Σ$-Voxfield grid with a deferred rendering module to obtain photorealistic images, enabling large-scale multiview-consistent 3D scene generation without per-scene optimization. Extensive experiments show that our approach can generate diverse large-scale urban outdoor scenes, renderable into photorealistic images with various sensor configurations and camera trajectories while maintaining moderate computation cost compared to existing approaches.
Abstract:We propose a perspective in which learning is an intrinsically dissipative process. Forgetting and regularization are not heuristic add-ons but structural requirements for adaptive systems. Drawing on information theory, thermodynamics, and information geometry, we introduce the BEDS (Bayesian Emergent Dissipative Structures) framework, modeling learning as the evolution of compressed belief states under dissipation constraints. A central contribution is the Conditional Optimality Theorem, showing that Fisher-Rao regularization measuring change via information divergence rather than Euclidean distance is the unique thermodynamically optimal regularization strategy, achieving minimal dissipation. Euclidean regularization is shown to be structurally suboptimal. The framework unifies existing methods (Ridge, SIGReg, EMA, SAC) as special cases of a single governing equation. Within this view, overfitting corresponds to over-crystallization, while catastrophic forgetting reflects insufficient dissipation control. The framework distinguishes BEDS-crystallizable problems, where beliefs converge to stable equilibria, from BEDS-maintainable problems, which require continual adaptation. It extends naturally to continual and multi-agent systems, where viability, stability under adaptation and finite resources replaces asymptotic optimality as the primary criterion. Overall, this work reframes learning as maintaining viable belief states under dissipation constraints, providing a principled lens on forgetting, regularization, and stability.
Abstract:Modern machine learning relies on a collection of empirically successful but theoretically heterogeneous regularization techniques, such as weight decay, dropout, and exponential moving averages. At the same time, the rapidly increasing energetic cost of training large models raises the question of whether learning algorithms approach any fundamental efficiency bound. In this work, we propose a unifying theoretical framework connecting thermodynamic optimality, information geometry, and regularization. Under three explicit assumptions -- (A1) that optimality requires an intrinsic, parametrization-invariant measure of information, (A2) that belief states are modeled by maximum-entropy distributions under known constraints, and (A3) that optimal processes are quasi-static -- we prove a conditional optimality theorem. Specifically, the Fisher--Rao metric is the unique admissible geometry on belief space, and thermodynamically optimal regularization corresponds to minimizing squared Fisher--Rao distance to a reference state. We derive the induced geometries for Gaussian and circular belief models, yielding hyperbolic and von Mises manifolds, respectively, and show that classical regularization schemes are structurally incapable of guaranteeing thermodynamic optimality. We introduce a notion of thermodynamic efficiency of learning and propose experimentally testable predictions. This work provides a principled geometric and thermodynamic foundation for regularization in machine learning.
Abstract:We introduce BEDS (Bayesian Emergent Dissipative Structures), a formal framework for analyzing inference systems that must maintain beliefs continuously under energy constraints. Unlike classical computational models that assume perfect memory and focus on one-shot computation, BEDS explicitly incorporates dissipation (information loss over time) as a fundamental constraint. We prove a central result linking energy, precision, and dissipation: maintaining a belief with precision $τ$ against dissipation rate $γ$ requires power $P \geq γk_{\rm B} T / 2$, with scaling $P \propto γ\cdot τ$. This establishes a fundamental thermodynamic cost for continuous inference. We define three classes of problems -- BEDS-attainable, BEDS-maintainable, and BEDS-crystallizable -- and show these are distinct from classical decidability. We propose the Gödel-Landauer-Prigogine conjecture, suggesting that closure pathologies across formal systems, computation, and thermodynamics share a common structure.




Abstract:In this paper, we present PointmapDiffusion, a novel framework for single-image novel view synthesis (NVS) that utilizes pre-trained 2D diffusion models. Our method is the first to leverage pointmaps (i.e. rasterized 3D scene coordinates) as a conditioning signal, capturing geometric prior from the reference images to guide the diffusion process. By embedding reference attention blocks and a ControlNet for pointmap features, our model balances between generative capability and geometric consistency, enabling accurate view synthesis across varying viewpoints. Extensive experiments on diverse real-world datasets demonstrate that PointmapDiffusion achieves high-quality, multi-view consistent results with significantly fewer trainable parameters compared to other baselines for single-image NVS tasks.
Abstract:While the field of inverse graphics has been witnessing continuous growth, techniques devised thus far predominantly focus on learning individual scene representations. In contrast, learning large sets of scenes has been a considerable bottleneck in NeRF developments, as repeatedly applying inverse graphics on a sequence of scenes, though essential for various applications, remains largely prohibitive in terms of resource costs. We introduce a framework termed "scaled inverse graphics", aimed at efficiently learning large sets of scene representations, and propose a novel method to this end. It operates in two stages: (i) training a compression model on a subset of scenes, then (ii) training NeRF models on the resulting smaller representations, thereby reducing the optimization space per new scene. In practice, we compact the representation of scenes by learning NeRFs in a latent space to reduce the image resolution, and sharing information across scenes to reduce NeRF representation complexity. We experimentally show that our method presents both the lowest training time and memory footprint in scaled inverse graphics compared to other methods applied independently on each scene. Our codebase is publicly available as open-source. Our project page can be found at https://scaled-ig.github.io .




Abstract:While pre-trained image autoencoders are increasingly utilized in computer vision, the application of inverse graphics in 2D latent spaces has been under-explored. Yet, besides reducing the training and rendering complexity, applying inverse graphics in the latent space enables a valuable interoperability with other latent-based 2D methods. The major challenge is that inverse graphics cannot be directly applied to such image latent spaces because they lack an underlying 3D geometry. In this paper, we propose an Inverse Graphics Autoencoder (IG-AE) that specifically addresses this issue. To this end, we regularize an image autoencoder with 3D-geometry by aligning its latent space with jointly trained latent 3D scenes. We utilize the trained IG-AE to bring NeRFs to the latent space with a latent NeRF training pipeline, which we implement in an open-source extension of the Nerfstudio framework, thereby unlocking latent scene learning for its supported methods. We experimentally confirm that Latent NeRFs trained with IG-AE present an improved quality compared to a standard autoencoder, all while exhibiting training and rendering accelerations with respect to NeRFs trained in the image space. Our project page can be found at https://ig-ae.github.io .