Abstract:This work presents LeakyLMs, a set of attacks that leak proprietary model, architecture, and deployment information from production language models. LeakyLMs is the first to demonstrate that key model and deployment details can be inferred using only token generation timing, even when interacting through remote APIs. LeakyLMs introduces two core attacks. The first attack targets inference optimizations and deployment strategies. For example, our attack detects whether a provider uses speculative decoding, a widely deployed inference-time optimization, and further identifies the context length of the draft model used in the pipeline. Our measurements show that Google Gemini Flash 2.5 uses speculative decoding with a draft context window of approximately 128K tokens. The second attack recovers key architectural properties, including the number of transformer layers, hidden dimension size, and number of attention heads. To achieve this, LeakyLMs builds a detailed and accurate model of token-generation timing on modern NVIDIA GPUs, characterizing how latency scales with model configuration and hardware parameters. The attack then performs a search over the architecture space using this timing model. In experiments with Llama models, the near-correct architectural configuration appears in the top-10 guesses more than 90% of the time.
Abstract:Spatial reasoning in large language models (LLMs) has gained increasing attention due to applications in navigation and planning. Despite strong general language capabilities, LLMs still struggle with spatial transformations and multi-step planning in structured environments. We propose a two-stage approach that decomposes spatial reasoning into atomic building blocks and their composition. First, we apply supervised fine-tuning on elementary spatial transformations, such as rotation, translation, and scaling, to equip the model with basic spatial physics. We then freeze this physics-aware model and train lightweight LoRA adapters within the GRPO framework to learn policies that compose these building blocks for multi-step planning in puzzle-based environments, in a closed-loop manner. To support this pipeline, we synthesize an ASCII-art dataset and construct a corresponding ASCII-based reinforcement learning environment. Our method consistently outperforms baselines, including the generic backbone, physics-aware model, and end-to-end RL models, under both Dynamic environments with explicit state updates and Static environments where the model must rely on its internal state across steps. In addition, the proposed approach converges faster and exhibits more stable training compared to end-to-end reinforcement learning from scratch. Finally, we analyze attention patterns to assess whether fine-tuning induces meaningful improvements in spatial understanding.