Abstract:Gait analysis is essential in post-stroke rehabilitation but remains time-intensive and cognitively demanding, especially when clinicians must integrate gait videos and motion-capture data into structured reports. We present OGA-AID, a clinician-in-the-loop multi-agent large language model system for multimodal report drafting. The system coordinates 3 specialized agents to synthesize patient movement recordings, kinematic trajectories, and clinical profiles into structured assessments. Evaluated with expert physiotherapists on real patient data, OGA-AID consistently outperforms single-pass multimodal baselines with low error. In clinician-in-the-loop settings, brief expert preliminary notes further reduce error compared to reference assessments. Our findings demonstrate the feasibility of multimodal agentic systems for structured clinical gait assessment and highlight the complementary relationship between AI-assisted analysis and human clinical judgment in rehabilitation workflows.
Abstract:Numerous diseases and aging can cause degeneration of people's balance ability resulting in limited mobility and even high risks of fall. Robotic technologies can provide more intensive rehabilitation exercises or be used as assistive devices to compensate for balance ability. However, With the new healthcare paradigm shifting from hospital care to home care, there is a gap in robotic systems that can provide care at home. This paper introduces Mobile Robotic Balance Assistant (MRBA), a compact and cost-effective balance assistive robot that can provide both rehabilitation training and activities of daily living (ADLs) assistance at home. A three degrees of freedom (3-DoF) robotic arm was designed to mimic the therapist arm function to provide balance assistance to the user. To minimize the interference to users' natural pelvis movements and gait patterns, the robot must have a Human-Robot Interface(HRI) that can detect user intention accurately and follow the user's movement smoothly and timely. Thus, a graceful user following control rule was proposed. The overall control architecture consists of two parts: an observer for human inputs estimation and an LQR-based controller with disturbance rejection. The proposed controller is validated in high-fidelity simulation with actual human trajectories, and the results successfully show the effectiveness of the method in different walking modes.