Self-supervised learning of depth map prediction and motion estimation from monocular video sequences is of vital importance -- since it realizes a broad range of tasks in robotics and autonomous vehicles. A large number of research efforts have enhanced the performance by tackling illumination variation, occlusions, and dynamic objects, to name a few. However, each of those efforts targets individual goals and endures as separate works. Moreover, most of previous works have adopted the same CNN architecture, not reaping architectural benefits. Therefore, the need to investigate the inter-dependency of the previous methods and the effect of architectural factors remains. To achieve these objectives, we revisit numerous previously proposed self-supervised methods for joint learning of depth and motion, perform a comprehensive empirical study, and unveil multiple crucial insights. Furthermore, we remarkably enhance the performance as a result of our study -- outperforming previous state-of-the-art performance.
We present a challenging dataset, ChangeSim, aimed at online scene change detection (SCD) and more. The data is collected in photo-realistic simulation environments with the presence of environmental non-targeted variations, such as air turbidity and light condition changes, as well as targeted object changes in industrial indoor environments. By collecting data in simulations, multi-modal sensor data and precise ground truth labels are obtainable such as the RGB image, depth image, semantic segmentation, change segmentation, camera poses, and 3D reconstructions. While the previous online SCD datasets evaluate models given well-aligned image pairs, ChangeSim also provides raw unpaired sequences that present an opportunity to develop an online SCD model in an end-to-end manner, considering both pairing and detection. Experiments show that even the latest pair-based SCD models suffer from the bottleneck of the pairing process, and it gets worse when the environment contains the non-targeted variations. Our dataset is available at http://sammica.github.io/ChangeSim/.
It is common that time-series data with missing values are encountered in many fields such as in finance, meteorology, and robotics. Imputation is an intrinsic method to handle such missing values. In the previous research, most of imputation networks were trained implicitly for the incomplete time series data because missing values have no ground truth. This paper proposes Random Drop Imputation with Self-training (RDIS), a novel training method for imputation networks for the incomplete time-series data. In RDIS, there are extra missing values by applying a random drop on the given incomplete data such that the imputation network can explicitly learn by imputing the random drop values. Also, self-training is introduced to exploit the original missing values without ground truth. To verify the effectiveness of our RDIS on imputation tasks, we graft RDIS to a bidirectional GRU and achieve state-of-the-art results on two real-world datasets, an air quality dataset and a gas sensor dataset with 7.9% and 5.8% margin, respectively.
Unsupervised Domain Adaptation (UDA) is essential for autonomous driving due to a lack of labeled real-world road images. Most of the existing UDA methods, however, have focused on a single-step domain adaptation (Synthetic-to-Real). These methods overlook a change in environments in the real world as time goes by. Thus, developing a domain adaptation method for sequentially changing target domains without catastrophic forgetting is required for real-world applications. To deal with the problem above, we propose Continual Unsupervised Domain Adaptation with Adversarial learning (CUDA^2) framework, which can generally be applicable to other UDA methods conducting adversarial learning. CUDA^2 framework generates a sub-memory, called Target-specific Memory (TM) for each new target domain guided by Double Hinge Adversarial (DHA) loss. TM prevents catastrophic forgetting by storing target-specific information, and DHA loss induces a synergy between the existing network and the expanded TM. To the best of our knowledge, we consider realistic autonomous driving scenarios (Synthetic-to-Real-to-Real) in UDA research for the first time. The model with our framework outperforms other state-of-the-art models under the same settings. Besides, extensive experiments are conducted as ablation studies for in-depth analysis.
Minimizing traffic accidents between vehicles and pedestrians is one of the primary research goals in intelligent transportation systems. To achieve the goal, pedestrian behavior recognition and prediction of pedestrian's crossing or not-crossing intention play a central role. Contemporary approaches do not guarantee satisfactory performance due to lack of generalization, the requirement of manual data labeling, and high computational complexity. To overcome these limitations, we propose a real-time vision framework for two tasks: pedestrian behavior recognition (100.53 FPS) and intention prediction (35.76 FPS). Our framework obtains satisfying generalization over multiple sites because of the proposed site-independent features. At the center of the feature extraction lies 3D pose estimation. The 3D pose analysis enables robust and accurate recognition of pedestrian behaviors and prediction of intentions over multiple sites. The proposed vision framework realizes 89.3% accuracy in the behavior recognition task on the TUD dataset without any training process and 91.28% accuracy in intention prediction on our dataset achieving new state-of-the-art performance. To contribute to the corresponding research community, we make our source codes public which are available at https://github.com/Uehwan/VisionForPedestrian
Intelligent agents need to understand the surrounding environment to provide meaningful services to or interact intelligently with humans. The agents should perceive geometric features as well as semantic entities inherent in the environment. Contemporary methods in general provide one type of information regarding the environment at a time, making it difficult to conduct high-level tasks. Moreover, running two types of methods and associating two resultant information requires a lot of computation and complicates the software architecture. To overcome these limitations, we propose a neural architecture that simultaneously performs both geometric and semantic tasks in a single thread: simultaneous visual odometry, object detection, and instance segmentation (SimVODIS). Training SimVODIS requires unlabeled video sequences and the photometric consistency between input image frames generates self-supervision signals. The performance of SimVODIS outperforms or matches the state-of-the-art performance in pose estimation, depth map prediction, object detection, and instance segmentation tasks while completing all the tasks in a single thread. We expect SimVODIS would enhance the autonomy of intelligent agents and let the agents provide effective services to humans.
Surface mount technology (SMT) is a process for producing printed circuit boards. Solder paste printer (SPP), package mounter, and solder reflow oven are used for SMT. The board on which the solder paste is deposited from the SPP is monitored by solder paste inspector (SPI). If SPP malfunctions due to the printer defects, the SPP produces defective products, and then abnormal patterns are detected by SPI. In this paper, we propose a convolutional recurrent reconstructive network (CRRN), which decomposes the anomaly patterns generated by the printer defects, from SPI data. CRRN learns only normal data and detects anomaly pattern through reconstruction error. CRRN consists of a spatial encoder (S-Encoder), a spatiotemporal encoder and decoder (ST-Encoder-Decoder), and a spatial decoder (S-Decoder). The ST-Encoder-Decoder consists of multiple convolutional spatiotemporal memories (CSTMs) with ST-Attention mechanism. CSTM is developed to extract spatiotemporal patterns efficiently. Additionally, a spatiotemporal attention (ST-Attention) mechanism is designed to facilitate transmitting information from the ST-Encoder to the ST-Decoder, which can solve the long-term dependency problem. We demonstrate the proposed CRRN outperforms the other conventional models in anomaly detection. Moreover, we show the discriminative power of the anomaly map decomposed by the proposed CRRN through the printer defect classification.
Intelligent agents gather information and perceive semantics within the environments before taking on given tasks. The agents store the collected information in the form of environment models that compactly represent the surrounding environments. The agents, however, can only conduct limited tasks without an efficient and effective environment model. Thus, such an environment model takes a crucial role for the autonomy systems of intelligent agents. We claim the following characteristics for a versatile environment model: accuracy, applicability, usability, and scalability. Although a number of researchers have attempted to develop such models that represent environments precisely to a certain degree, they lack broad applicability, intuitive usability, and satisfactory scalability. To tackle these limitations, we propose 3-D scene graph as an environment model and the 3-D scene graph construction framework. The concise and widely used graph structure readily guarantees usability as well as scalability for 3-D scene graph. We demonstrate the accuracy and applicability of the 3-D scene graph by exhibiting the deployment of the 3-D scene graph in practical applications. Moreover, we verify the performance of the proposed 3-D scene graph and the framework by conducting a series of comprehensive experiments under various conditions.
Text-entry aims to provide an effective and efficient pathway for humans to deliver their messages to computers. With the advent of mobile computing, the recent focus of text-entry research has moved from physical keyboards to soft keyboards. Current soft keyboards, however, increase the typo rate due to lack of tactile feedback and degrade the usability of mobile devices due to their large portion on screens. To tackle these limitations, we propose a fully imaginary keyboard (I-Keyboard) with a deep neural decoder (DND). The invisibility of I-Keyboard maximizes the usability of mobile devices and DND empowered by a deep neural architecture allows users to start typing from any position on the touch screens at any angle. To the best of our knowledge, the eyes-free ten-finger typing scenario of I-Keyboard which does not necessitate both a calibration step and a predefined region for typing is first explored in this work. For the purpose of training DND, we collected the largest user data in the process of developing I-Keyboard. We verified the performance of the proposed I-Keyboard and DND by conducting a series of comprehensive simulations and experiments under various conditions. I-Keyboard showed 18.95% and 4.06% increases in typing speed (45.57 WPM) and accuracy (95.84%), respectively over the baseline.