Abstract:Cloaking and holography -- usually treated as distinct problems -- are two limits of a single operation that we call acoustic disguising, realized here using immersive boundary conditions on a closed surface. Driving the boundary with homogeneous Green's functions suppresses any incident field inside the enclosed volume and cloaks unknown objects broadband; driving it with scattering Green's functions synthesizes a holographic scatterer indistinguishable from a target for arbitrary illuminations. Combining the two, using heterogeneous Green's functions, replaces the scattering signature of one object with that of another, transforming its acoustic identity. We demonstrate the framework in three-dimensional FDTD simulations driven by impulsive Green's functions, complemented by data-driven Green's-function retrieval, establishing a direct route to real-time 3D acoustic cloaking, holography, cloning, and disguising.
Abstract:Cloning refers to producing identical copies of existing objects. Here, we experimentally show how to clone acoustic scattering objects. We acquire a digital twin and bring it back to life - a simple two-step process. First, we use broadband speakers to illuminate the scattering object within a closed receiver aperture. From these recorded reverberative data, we retrieve the object's scattering Green's functions using multidimensional deconvolution. In the second step, the acoustic scatterer is holographically reconstructed using the acquired scattering Green's functions. The hologram scatters any wavefield in real-time exactly like the original object would. Low-latency feedback reproduces all orders of interactions between the physical wavefield and the numerically defined hologram. This two-step process is demonstrated by cloning and modifying several rigid scatterers in a two-dimensional acoustic waveguide. Applications range from fully realistic digital scattering models to efficient metamaterial experimentation.




Abstract:Reconstructing the surfaces of deformable objects from correspondences between a 3D template and a 2D image is well studied under Shape-from-Template (SfT) methods; however, existing approaches break down when topological changes accompany the deformation. We propose a principled extension of SfT that enables reconstruction in the presence of such changes. Our approach is initialized with a classical SfT solution and iteratively adapts the template by partitioning its spatial domain so as to minimize an energy functional that jointly encodes physical plausibility and reprojection consistency. We demonstrate that the method robustly captures a wide range of practically relevant topological events including tears and cuts on bounded 2D surfaces, thereby establishing the first general framework for topological-change-aware SfT. Experiments on both synthetic and real data confirm that our approach consistently outperforms baseline methods.




Abstract:Diffusion models create data from noise by inverting the forward paths of data towards noise and have emerged as a powerful generative modeling technique for high-dimensional, perceptual data such as images and videos. Rectified flow is a recent generative model formulation that connects data and noise in a straight line. Despite its better theoretical properties and conceptual simplicity, it is not yet decisively established as standard practice. In this work, we improve existing noise sampling techniques for training rectified flow models by biasing them towards perceptually relevant scales. Through a large-scale study, we demonstrate the superior performance of this approach compared to established diffusion formulations for high-resolution text-to-image synthesis. Additionally, we present a novel transformer-based architecture for text-to-image generation that uses separate weights for the two modalities and enables a bidirectional flow of information between image and text tokens, improving text comprehension, typography, and human preference ratings. We demonstrate that this architecture follows predictable scaling trends and correlates lower validation loss to improved text-to-image synthesis as measured by various metrics and human evaluations. Our largest models outperform state-of-the-art models, and we will make our experimental data, code, and model weights publicly available.




Abstract:We present SDXL, a latent diffusion model for text-to-image synthesis. Compared to previous versions of Stable Diffusion, SDXL leverages a three times larger UNet backbone: The increase of model parameters is mainly due to more attention blocks and a larger cross-attention context as SDXL uses a second text encoder. We design multiple novel conditioning schemes and train SDXL on multiple aspect ratios. We also introduce a refinement model which is used to improve the visual fidelity of samples generated by SDXL using a post-hoc image-to-image technique. We demonstrate that SDXL shows drastically improved performance compared the previous versions of Stable Diffusion and achieves results competitive with those of black-box state-of-the-art image generators. In the spirit of promoting open research and fostering transparency in large model training and evaluation, we provide access to code and model weights at https://github.com/Stability-AI/generative-models