Geofences are a fundamental tool of location-based services. A geofence is usually activated by detecting a location measurement inside the geofence region. However, location measurements such as GPS often appear sporadically on smartphones, partly due to weak signal, or privacy preservation, because users may restrict location sensing, or energy conservation, because sensing locations can consume a significant amount of energy. These unpredictable, and sometimes long, gaps between measurements mean that entry into a geofence can go completely undetected. In this paper we argue that short term location prediction can help alleviate this problem by computing the probability of entering a geofence in the future. Complicating this prediction approach is the fact that another location measurement could appear at any time, making the prediction redundant and wasteful. Therefore, we develop a framework that accounts for uncertain location predictions and the possibility of new measurements to trigger geofence activations. Our framework optimizes over the benefits and costs of correct and incorrect geofence activations, leading to an algorithm that reacts intelligently to the uncertainties of future movements and measurements.
The Gaussian process is a powerful and flexible technique for interpolating spatiotemporal data, especially with its ability to capture complex trends and uncertainty from the input signal. This chapter describes Gaussian processes as an interpolation technique for geospatial trajectories. A Gaussian process models measurements of a trajectory as coming from a multidimensional Gaussian, and it produces for each timestamp a Gaussian distribution as a prediction. We discuss elements that need to be considered when applying Gaussian process to trajectories, common choices for those elements, and provide a concrete example of implementing a Gaussian process.
A geo-marketplace allows users to be paid for their location data. Users concerned about privacy may want to charge more for data that pinpoints their location accurately, but may charge less for data that is more vague. A buyer would prefer to minimize data costs, but may have to spend more to get the necessary level of accuracy. We call this interplay between privacy, utility, and price \emph{spatial privacy pricing}. We formalize the issues mathematically with an example problem of a buyer deciding whether or not to open a restaurant by purchasing location data to determine if the potential number of customers is sufficient to open. The problem is expressed as a sequential decision making problem, where the buyer first makes a series of decisions about which data to buy and concludes with a decision about opening the restaurant or not. We present two algorithms to solve this problem, including experiments that show they perform better than baselines.
This paper describes the SemEval-2020 shared task "Assessing Humor in Edited News Headlines." The task's dataset contains news headlines in which short edits were applied to make them funny, and the funniness of these edited headlines was rated using crowdsourcing. This task includes two subtasks, the first of which is to estimate the funniness of headlines on a humor scale in the interval 0-3. The second subtask is to predict, for a pair of edited versions of the same original headline, which is the funnier version. To date, this task is the most popular shared computational humor task, attracting 48 teams for the first subtask and 31 teams for the second.
Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others. FunLines makes the humor generation process fun, interactive, collaborative, rewarding and educational, keeping players engaged and providing humor data at a very low cost compared to traditional crowdsourcing approaches. FunLines offers useful performance feedback, assisting players in getting better over time at generating and assessing humor, as our analysis shows. This helps to further increase the quality of the generated dataset. We show the effectiveness of this data by training humor classification models that outperform a previous benchmark, and we release this dataset to the public.
We introduce, release, and analyze a new dataset, called Humicroedit, for research in computational humor. Our publicly available data consists of regular English news headlines paired with versions of the same headlines that contain simple replacement edits designed to make them funny. We carefully curated crowdsourced editors to create funny headlines and judges to score a to a total of 15,095 edited headlines, with five judges per headline. The simple edits, usually just a single word replacement, mean we can apply straightforward analysis techniques to determine what makes our edited headlines humorous. We show how the data support classic theories of humor, such as incongruity, superiority, and setup/punchline. Finally, we develop baseline classifiers that can predict whether or not an edited headline is funny, which is a first step toward automatically generating humorous headlines as an approach to creating topical humor.