Abstract:Grounding language in the physical world requires AI systems to interpret references that emerge dynamically during conversation. While current vision-language models (VLMs) excel at static image tasks, they struggle to resolve ambiguous expressions in spontaneous, multi-turn dialogue. We address this gap by introducing (1) a benchmark for referential communication in dynamic 3D environments, built from 6.7 hours of egocentric VR interaction with synchronized speech, motion, gaze, and 3D scene geometry, and (2) a two-stage grounding pipeline that explicitly resolves conversational ambiguity before visual localization. The benchmark includes over 4,200 manually verified referring expressions spanning full, partitive, and pronominal types. Our contextual rewriting approach improves grounding performance by 11-22 percentage points on average, with a pure detector (GroundingDINO) reaching 56.7% on pronominals after rewriting, nearly double the best end-to-end baseline. Results demonstrate that decoupling linguistic reasoning from visual perception is more effective than end-to-end approaches for conversational grounding.
Abstract:Speech encodes multiple simultaneous attributes--linguistic content, speaker identity, dialect, gender--that conventional single-vector embeddings conflate. We present a factor-partitioned embedding framework that maps each utterance into a single vector whose subspaces correspond to distinct axes of variation. A shared acoustic encoder feeds per-axis linear projection heads, each trained via distillation from a specialist teacher or a contrastive objective over shared-label pairs. The resulting embeddings support attribute-conditioned retrieval: similarity is computed as a signed weighted sum over per-axis cosine scores, allowing retrieval that jointly considers what was said and how --or explicitly suppresses one attribute to surface another. We evaluate on cross-corpus retrieval over corpora sharing the Harvard sentence prompts, demonstrating that signed axis weighting can suppress same-speaker bias and surface semantically matched utterances across recording conditions.
Abstract:Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field. These technologies hold great promise for more human-like, efficient, expressive, and robust synthetic communication, but are currently held back by the lack of suitably large datasets, as existing methods are trained on parallel data from all constituent modalities. Inspired by student-teacher methods, we propose a straightforward solution to the data shortage, by simply synthesising additional training material. Specifically, we use unimodal synthesis models trained on large datasets to create multimodal (but synthetic) parallel training data, and then pre-train a joint synthesis model on that material. In addition, we propose a new synthesis architecture that adds better and more controllable prosody modelling to the state-of-the-art method in the field. Our results confirm that pre-training on large amounts of synthetic data improves the quality of both the speech and the motion synthesised by the multimodal model, with the proposed architecture yielding further benefits when pre-trained on the synthetic data. See https://shivammehta25.github.io/MAGI/ for example output.