Image Captioning generates descriptive sentences from images using Vision-Language Pre-trained models (VLPs) such as BLIP, which has improved greatly. However, current methods lack the generation of detailed descriptive captions for the cultural elements depicted in the images, such as the traditional clothing worn by people from Asian cultural groups. In this paper, we propose a new framework, \textbf{Culturally-aware Image Captioning (CIC)}, that generates captions and describes cultural elements extracted from cultural visual elements in images representing cultures. Inspired by methods combining visual modality and Large Language Models (LLMs) through appropriate prompts, our framework (1) generates questions based on cultural categories from images, (2) extracts cultural visual elements from Visual Question Answering (VQA) using generated questions, and (3) generates culturally-aware captions using LLMs with the prompts. Our human evaluation conducted on 45 participants from 4 different cultural groups with a high understanding of the corresponding culture shows that our proposed framework generates more culturally descriptive captions when compared to the image captioning baseline based on VLPs. Our code and dataset will be made publicly available upon acceptance.
Accurate representation in media is known to improve the well-being of the people who consume it. Generative image models trained on large web-crawled datasets such as LAION are known to produce images with harmful stereotypes and misrepresentations of cultures. We improve inclusive representation in generated images by (1) engaging with communities to collect a culturally representative dataset that we call the Cross-Cultural Understanding Benchmark (CCUB) and (2) proposing a novel Self-Contrastive Fine-Tuning (SCoFT) method that leverages the model's known biases to self-improve. SCoFT is designed to prevent overfitting on small datasets, encode only high-level information from the data, and shift the generated distribution away from misrepresentations encoded in a pretrained model. Our user study conducted on 51 participants from 5 different countries based on their self-selected national cultural affiliation shows that fine-tuning on CCUB consistently generates images with higher cultural relevance and fewer stereotypes when compared to the Stable Diffusion baseline, which is further improved with our SCoFT technique.
It has been shown that accurate representation in media improves the well-being of the people who consume it. By contrast, inaccurate representations can negatively affect viewers and lead to harmful perceptions of other cultures. To achieve inclusive representation in generated images, we propose a culturally-aware priming approach for text-to-image synthesis using a small but culturally curated dataset that we collected, known here as Cross-Cultural Understanding Benchmark (CCUB) Dataset, to fight the bias prevalent in giant datasets. Our proposed approach is comprised of two fine-tuning techniques: (1) Adding visual context via fine-tuning a pre-trained text-to-image synthesis model, Stable Diffusion, on the CCUB text-image pairs, and (2) Adding semantic context via automated prompt engineering using the fine-tuned large language model, GPT-3, trained on our CCUB culturally-aware text data. CCUB dataset is curated and our approach is evaluated by people who have a personal relationship with that particular culture. Our experiments indicate that priming using both text and image is effective in improving the cultural relevance and decreasing the offensiveness of generated images while maintaining quality.
Attention has become one of the most commonly used mechanisms in deep learning approaches. The attention mechanism can help the system focus more on the feature space's critical regions. For example, high amplitude regions can play an important role for Speech Emotion Recognition (SER). In this paper, we identify misalignments between the attention and the signal amplitude in the existing multi-head self-attention. To improve the attention area, we propose to use a Focus-Attention (FA) mechanism and a novel Calibration-Attention (CA) mechanism in combination with the multi-head self-attention. Through the FA mechanism, the network can detect the largest amplitude part in the segment. By employing the CA mechanism, the network can modulate the information flow by assigning different weights to each attention head and improve the utilization of surrounding contexts. To evaluate the proposed method, experiments are performed with the IEMOCAP and RAVDESS datasets. Experimental results show that the proposed framework significantly outperforms the state-of-the-art approaches on both datasets.
Learning expressive representation is crucial in deep learning. In speech emotion recognition (SER), vacuum regions or noises in the speech interfere with expressive representation learning. However, traditional RNN-based models are susceptible to such noise. Recently, Graph Neural Network (GNN) has demonstrated its effectiveness for representation learning, and we adopt this framework for SER. In particular, we propose a cosine similarity-based graph as an ideal graph structure for representation learning in SER. We present a Cosine similarity-based Graph Convolutional Network (CoGCN) that is robust to perturbation and noise. Experimental results show that our method outperforms state-of-the-art methods or provides competitive results with a significant model size reduction with only 1/30 parameters.
Knowledge-based visual question answering (KVQA) task aims to answer questions that require additional external knowledge as well as an understanding of images and questions. Recent studies on KVQA inject an external knowledge in a multi-modal form, and as more knowledge is used, irrelevant information may be added and can confuse the question answering. In order to properly use the knowledge, this study proposes the following: 1) we introduce a novel semantic inconsistency measure computed from caption uncertainty and semantic similarity; 2) we suggest a new external knowledge assimilation method based on the semantic inconsistency measure and apply it to integrate explicit knowledge and implicit knowledge for KVQA; 3) the proposed method is evaluated with the OK-VQA dataset and achieves the state-of-the-art performance.
Increasing numbers of patients with disabilities or elderly people with mobility issues often suffer from a pressure ulcer. The affected areas need regular checks, but they have a difficulty in accessing a hospital. Some remote diagnosis systems are being used for them, but there are limitations in checking a patient's status regularly. In this paper, we present a remote medical assistant that can help pressure ulcer management with image processing techniques. The proposed system includes a mobile application with a deep learning model for wound segmentation and analysis. As there are not enough data to train the deep learning model, we make use of a pretrained model from a relevant domain and data augmentation that is appropriate for this task. First of all, an image preprocessing method using bilinear interpolation is used to resize images and normalize the images. Second, for data augmentation, we use rotation, reflection, and a watershed algorithm. Third, we use a pretrained deep learning model generated from skin wound images similar to pressure ulcer images. Finally, we added an attention module that can provide hints on the pressure ulcer image features. The resulting model provides an accuracy of 99.0%, an intersection over union (IoU) of 99.99%, and a dice similarity coefficient (DSC) of 93.4% for pressure ulcer segmentation, which is better than existing results.
Trainable chatbots that exhibit fluent and human-like conversations remain a big challenge in artificial intelligence. Deep Reinforcement Learning (DRL) is promising for addressing this challenge, but its successful application remains an open question. This article describes a novel ensemble-based approach applied to value-based DRL chatbots, which use finite action sets as a form of meaning representation. In our approach, while dialogue actions are derived from sentence clustering, the training datasets in our ensemble are derived from dialogue clustering. The latter aim to induce specialised agents that learn to interact in a particular style. In order to facilitate neural chatbot training using our proposed approach, we assume dialogue data in raw text only -- without any manually-labelled data. Experimental results using chitchat data reveal that (1) near human-like dialogue policies can be induced, (2) generalisation to unseen data is a difficult problem, and (3) training an ensemble of chatbot agents is essential for improved performance over using a single agent. In addition to evaluations using held-out data, our results are further supported by a human evaluation that rated dialogues in terms of fluency, engagingness and consistency -- which revealed that our proposed dialogue rewards strongly correlate with human judgements.
Training chatbots using the reinforcement learning paradigm is challenging due to high-dimensional states, infinite action spaces and the difficulty in specifying the reward function. We address such problems using clustered actions instead of infinite actions, and a simple but promising reward function based on human-likeness scores derived from human-human dialogue data. We train Deep Reinforcement Learning (DRL) agents using chitchat data in raw text---without any manual annotations. Experimental results using different splits of training data report the following. First, that our agents learn reasonable policies in the environments they get familiarised with, but their performance drops substantially when they are exposed to a test set of unseen dialogues. Second, that the choice of sentence embedding size between 100 and 300 dimensions is not significantly different on test data. Third, that our proposed human-likeness rewards are reasonable for training chatbots as long as they use lengthy dialogue histories of >=10 sentences.
The amount of dialogue history to include in a conversational agent is often underestimated and/or set in an empirical and thus possibly naive way. This suggests that principled investigations into optimal context windows are urgently needed given that the amount of dialogue history and corresponding representations can play an important role in the overall performance of a conversational system. This paper studies the amount of history required by conversational agents for reliably predicting dialogue rewards. The task of dialogue reward prediction is chosen for investigating the effects of varying amounts of dialogue history and their impact on system performance. Experimental results using a dataset of 18K human-human dialogues report that lengthy dialogue histories of at least 10 sentences are preferred (25 sentences being the best in our experiments) over short ones, and that lengthy histories are useful for training dialogue reward predictors with strong positive correlations between target dialogue rewards and predicted ones.