Abstract:Graphical User Interface (GUI) agent is pivotal to advancing intelligent human-computer interaction paradigms. Constructing powerful GUI agents necessitates the large-scale annotation of high-quality user-behavior trajectory data (i.e., intent-trajectory pairs) for training. However, manual annotation methods and current GUI agent data mining approaches typically face three critical challenges: high construction cost, poor data quality, and low data richness. To address these issues, we propose M$^2$-Miner, the first low-cost and automated mobile GUI agent data-mining framework based on Monte Carlo Tree Search (MCTS). For better data mining efficiency and quality, we present a collaborative multi-agent framework, comprising InferAgent, OrchestraAgent, and JudgeAgent for guidance, acceleration, and evaluation. To further enhance the efficiency of mining and enrich intent diversity, we design an intent recycling strategy to extract extra valuable interaction trajectories. Additionally, a progressive model-in-the-loop training strategy is introduced to improve the success rate of data mining. Extensive experiments have demonstrated that the GUI agent fine-tuned using our mined data achieves state-of-the-art performance on several commonly used mobile GUI benchmarks. Our work will be released to facilitate the community research.
Abstract:The existing Multimodal Large Language Models (MLLMs) for GUI perception have made great progress. However, the following challenges still exist in prior methods: 1) They model discrete coordinates based on text autoregressive mechanism, which results in lower grounding accuracy and slower inference speed. 2) They can only locate predefined sets of elements and are not capable of parsing the entire interface, which hampers the broad application and support for downstream tasks. To address the above issues, we propose SparkUI-Parser, a novel end-to-end framework where higher localization precision and fine-grained parsing capability of the entire interface are simultaneously achieved. Specifically, instead of using probability-based discrete modeling, we perform continuous modeling of coordinates based on a pre-trained Multimodal Large Language Model (MLLM) with an additional token router and coordinate decoder. This effectively mitigates the limitations inherent in the discrete output characteristics and the token-by-token generation process of MLLMs, consequently boosting both the accuracy and the inference speed. To further enhance robustness, a rejection mechanism based on a modified Hungarian matching algorithm is introduced, which empowers the model to identify and reject non-existent elements, thereby reducing false positives. Moreover, we present ScreenParse, a rigorously constructed benchmark to systematically assess structural perception capabilities of GUI models across diverse scenarios. Extensive experiments demonstrate that our approach consistently outperforms SOTA methods on ScreenSpot, ScreenSpot-v2, CAGUI-Grounding and ScreenParse benchmarks. The resources are available at https://github.com/antgroup/SparkUI-Parser.