Novel view synthesis has recently made significant progress with the advent of Neural Radiance Fields (NeRF). DietNeRF is an extension of NeRF that aims to achieve this task from only a few images by introducing a new loss function for unknown viewpoints with no input images. The loss function assumes that a pre-trained feature extractor should output the same feature even if input images are captured at different viewpoints since the images contain the same object. However, while that assumption is ideal, in reality, it is known that as viewpoints continuously change, also feature vectors continuously change. Thus, the assumption can harm training. To avoid this harmful training, we propose ManifoldNeRF, a method for supervising feature vectors at unknown viewpoints using interpolated features from neighboring known viewpoints. Since the method provides appropriate supervision for each unknown viewpoint by the interpolated features, the volume representation is learned better than DietNeRF. Experimental results show that the proposed method performs better than others in a complex scene. We also experimented with several subsets of viewpoints from a set of viewpoints and identified an effective set of viewpoints for real environments. This provided a basic policy of viewpoint patterns for real-world application. The code is available at https://github.com/haganelego/ManifoldNeRF_BMVC2023
This paper describes an overview of the techniques of Hibikino-Musashi@Home, which intends to participate in the domestic standard platform league. The team has developed a dataset generator for the training of a robot vision system and an open-source development environment running on a human support robot simulator. The robot system comprises self-developed libraries including those for motion synthesis and open-source software works on the robot operating system. The team aims to realize a home service robot that assists humans in a home, and continuously attend the competition to evaluate the developed system. The brain-inspired artificial intelligence system is also proposed for service robots which are expected to work in a real home environment.
Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in Japan in the Kitakyushu Science and Research Park. Since 2010, we have annually participated in the RoboCup@Home Japan Open competition in the open platform league (OPL).We participated as an open platform league team in the 2017 Nagoya RoboCup competition and as a domestic standard platform league (DSPL) team in the 2017 Nagoya, 2018 Montreal, 2019 Sydney, and 2021 Worldwide RoboCup competitions.We also participated in theWorld Robot Challenge (WRC) 2018 in the service-robotics category of the partner-robot challenge (real space) and won first place. Currently, we have 27 members from nine different laboratories within the Kyushu Institute of Technology and the university of Kitakyushu. In this paper, we introduce the activities that have been performed by our team and the technologies that we use.
Our team, Hibikino-Musashi@Home (the shortened name is HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. We have participated in the RoboCup@Home Japan open competition open platform league every year since 2010. Moreover, we participated in the RoboCup 2017 Nagoya as open platform league and domestic standard platform league teams. Currently, the Hibikino-Musashi@Home team has 20 members from seven different laboratories based in the Kyushu Institute of Technology. In this paper, we introduce the activities of our team and the technologies.
Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. Since 2010, we have participated in the RoboCup@Home Japan Open competition open platform league annually. We have also participated in the RoboCup 2017 Nagoya as an open platform league and domestic standard platform league teams, and in the RoboCup 2018 Montreal as a domestic standard platform league team. Currently, we have 23 members from seven different laboratories based in Kyushu Institute of Technology. This paper aims to introduce the activities that are performed by our team and the technologies that we use.
Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in Japan in the Kitakyushu Science and Research Park. Since 2010, we have annually participated in the RoboCup@Home Japan Open competition in the open platform league (OPL). We participated as an open platform league team in the 2017 Nagoya RoboCup competition and as a domestic standard platform league (DSPL) team in the 2017 Nagoya, 2018 Montreal, and 2019 Sydney RoboCup competitions. We also participated in the World Robot Challenge (WRC) 2018 in the service-robotics category of the partner-robot challenge (real space) and won first place. Currently, we have 20 members from eight different laboratories within the Kyushu Institute of Technology. In this paper, we introduce the activities that have been performed by our team and the technologies that we use.
This paper proposes a hardware-oriented dropout algorithm, which is efficient for field programmable gate array (FPGA) implementation. In deep neural networks (DNNs), overfitting occurs when networks are overtrained and adapt too well to training data. Consequently, they fail in predicting unseen data used as test data. Dropout is a common technique that is often applied in DNNs to overcome this problem. In general, implementing such training algorithms of DNNs in embedded systems is difficult due to power and memory constraints. Training DNNs is power-, time-, and memory- intensive; however, embedded systems require low power consumption and real-time processing. An FPGA is suitable for embedded systems for its parallel processing characteristic and low operating power; however, due to its limited memory and different architecture, it is difficult to apply general neural network algorithms. Therefore, we propose a hardware-oriented dropout algorithm that can effectively utilize the characteristics of an FPGA with less memory required. Software program verification demonstrates that the performance of the proposed method is identical to that of conventional dropout, and hardware synthesis demonstrates that it results in significant resource reduction.
We introduce network with sub-network, a neural network which their weight layer could be removed into sub-neural networks on demand during inference. This method provides selectivity in the number of weight layer. To develop the parameters which could be used in both base and sub-neural networks models, firstly, the weights and biases are copied from sub-models to base-model. Each model is forwarded separately. Gradients from both networks are averaged and, used to update both networks. From the empirical experiment, our base-model achieves the test-accuracy that is comparable to the regularly trained models, while it maintains the ability to remove the weight layers.
Our team Hibikino-Musashi@Home was founded in 2010. It is based in Kitakyushu Science and Research Park, Japan. Since 2010, we have participated in the RoboCup@Home Japan open competition open-platform league every year. Currently, the Hibikino-Musashi@Home team has 24 members from seven different laboratories based in the Kyushu Institute of Technology. Our home-service robots are used as platforms for both education and implementation of our research outcomes. In this paper, we introduce our team and the technologies that we have implemented in our robots.
This paper proposes a visual-servoing method dedicated to grasping of daily-life objects. In order to obtain an affordable solution, we use a low-accurate robotic arm. Our method corrects errors by using an RGB-D sensor. It is based on SURF invariant features which allows us to perform object recognition at a high frame rate. We define regions of interest based on depth segmentation, and we use them to speed-up the recognition and to improve reliability. The system has been tested on a real-world scenario. In spite of the lack of accuracy of all the components and the uncontrolled environment, it grasps objects successfully on more than 95 percents of the trials.