Abstract:As artificial intelligence advances into the era of Embodied AI, live musical interaction urgently needs to break free from the limitations of offline, unidirectional generation, achieving a "virtual synergy" capable of low-latency, dynamic interplay. To address this, this technical report presents LK_Jam, a real-time, bidirectional human-computer interactive music generation system based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture. In the algorithmic representation layer, this system abandons the computationally expensive fixed time-grid. Instead, it constructs a multi-dimensional sparse event stream integrating time-shifts, continuous harmonic embeddings, and role-aware encoding, enabling the model to accurately capture turn-taking logic and micro-timing in a single-step inference. In the engineering implementation layer, this paper builds a strict multithreaded lock-free communication bridge using C++ and the JUCE framework, incorporating the RTNeural inference engine designed specifically for real-time audio. By utilizing compile-time network topology solidification and a zero-allocation (allocation-free) mechanism, the end-to-end overhead of autoregressive decoding is strictly locked at \(O(1)\) complexity, structurally mitigating the risk of audio thread dropouts in DAW plugin environments. Furthermore, this study designs a three-stage progressive training strategy, achieving a leap from basic chord harmonization to expert-level interaction. Preliminary observations and architectural analysis demonstrate that while ensuring musical coherence and interactive role-play, the proposed system successfully challenges extreme real-time engineering constraints, offering a highly robust and deployable technical paradigm for next-generation AI co-performers in live music.
Abstract:In new media art creation, the mapping between vision and hearing is often subjective. As a classic carrier of sound visualization, Chladni patterns have great potential in building audio-visual mapping mechanisms. However, existing tools face pain points: high technical barriers for simulation, offline computing failing real-time interaction, and uncontrollable mapping rules in general sonification tools. To address these, this paper proposes ChladniSonify, a real-time visual-acoustic mapping method for Chladni patterns. Based on Kirchhoff-Love plate theory, we build a paired dataset via numerical programming and calibrate it using ANSYS finite element simulation. Focusing on the slender nodal lines of Chladni patterns, we adopt a lightweight CNN with CBAM to achieve high-precision, low-latency pattern classification. Finally, we build an end-to-end system in Python and Max/MSP, mapping recognized patterns to corresponding sine wave frequencies. Results show the system has excellent usability: the classification module achieves 99.33% accuracy on the test set with 7.03 ms inference latency; the mapped frequency matches the theoretical value with zero deviation; the average end-to-end latency is under 50 ms, meeting real-time interactive needs. This work provides a reproducible engineering prototype for Chladni audio-visual art creation.