This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.
This paper addresses uncertainty propagation on unimodular matrix Lie groups that have a surjective exponential map. We derive the exact formula for the propagation of mean and covariance in a continuous-time setting from the governing Fokker-Planck equation. Two approximate propagation methods are discussed based on the exact formula. One uses numerical quadrature and another utilizes the expansion of moments. A closed-form second-order propagation formula is derived. We apply the general theory to the joint attitude and angular momentum uncertainty propagation problem and numerical experiments demonstrate two approximation methods. These results show that our new methods have high accuracy while being computationally efficient.
In this letter, a paradigm for the classification and manipulation of previously unseen objects is established and demonstrated through a real example of chairs. We present a novel robot manipulation method, guided by the understanding of object stability, perceptibility, and affordance, which allows the robot to prepare previously unseen and randomly oriented chairs for a teddy bear to sit on. Specifically, the robot encounters an unknown object and first reconstructs a complete 3D model from perceptual data via active and autonomous manipulation. By inserting this model into a physical simulator (i.e., the robot's "imagination"), the robot assesses whether the object is a chair and determines how to reorient it properly to be used, i.e., how to reorient it to an upright and accessible pose. If the object is classified as a chair, the robot reorients the object to this pose and seats the teddy bear onto the chair. The teddy bear is a proxy for an elderly person, hospital patient, or child. Experiment results show that our method achieves a high success rate on the real robot task of chair preparation. Also, it outperforms several baseline methods on the task of upright pose prediction for chairs.
This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of the end effector trajectories in the 6D workspace that includes both positions and orientations. It is able to adapt to new situations such as novel via poses with uncertainty and a change of viewing frame. The method itself is robot-agnostic, in which the learned distribution can be transferred to another robot with the adaptation to its workspace density. The learned trajectory distribution is then used to guide an optimization-based motion planning algorithm to further help the robot avoid novel obstacles that are unseen during the demonstration process. The proposed methods are evaluated by several sets of benchmark experiments. PRIMP runs more than 5 times faster while generalizing trajectories more than twice as close to both the demonstrations and novel desired poses. It is then combined with our robot imagination method that learns object affordances, illustrating the applicability of PRIMP to learn tool use through physical experiments.
Robotic grasping is an essential and fundamental task and has been studied extensively over the past several decades. Traditional work analyzes physical models of the objects and computes force-closure grasps. Such methods require pre-knowledge of the complete 3D model of an object, which can be hard to obtain. Recently with significant progress in machine learning, data-driven methods have dominated the area. Although impressive improvements have been achieved, those methods require a vast amount of training data and suffer from limited generalizability. In this paper, we propose a novel two-stage approach to predicting and synthesizing grasping poses directly from the point cloud of an object without database knowledge or learning. Firstly, multiple superquadrics are recovered at different positions within the object, representing the local geometric features of the object surface. Subsequently, our algorithm exploits the tri-symmetry feature of superquadrics and synthesizes a list of antipodal grasps from each recovered superquadric. An evaluation model is designed to assess and quantify the quality of each grasp candidate. The grasp candidate with the highest score is then selected as the final grasping pose. We conduct experiments on isolated and packed scenes to corroborate the effectiveness of our method. The results indicate that our method demonstrates competitive performance compared with the state-of-the-art without the need for either a full model or prior training.
Representing complex objects with basic geometric primitives has long been a topic in computer vision. Primitive-based representations have the merits of compactness and computational efficiency in higher-level tasks such as physics simulation, collision checking, and robotic manipulation. Unlike previous works which extract polygonal meshes from a signed distance function (SDF), in this paper, we present a novel method, named Marching-Primitives, to obtain a primitive-based abstraction directly from an SDF. Our method grows geometric primitives (such as superquadrics) iteratively by analyzing the connectivity of voxels while marching at different levels of signed distance. For each valid connected volume of interest, we march on the scope of voxels from which a primitive is able to be extracted in a probabilistic sense and simultaneously solve for the parameters of the primitive to capture the underlying local geometry. We evaluate the performance of our method on both synthetic and real-world datasets. The results show that the proposed method outperforms the state-of-the-art in terms of accuracy, and is directly generalizable among different categories and scales. The code is open-sourced at https://github.com/ChirikjianLab/Marching-Primitives.git.
This paper presents a novel model-free method for humanoid-robot quasi-static movement control. Traditional model-based methods often require precise robot model parameters. Additionally, existing learning-based frameworks often train the policy in simulation environments, thereby indirectly relying on a model. In contrast, we propose a proprioceptive framework based only on sensory outputs. It does not require prior knowledge of a robot's kinematic model or inertial parameters. Our method consists of three steps: 1. Planning different pairs of center of pressure (CoP) and foot position objectives within a single cycle. 2. Searching around the current configuration by slightly moving the robot's leg joints back and forth while recording the sensor measurements of its CoP and foot positions. 3. Updating the robot motion with an optimization algorithm until all objectives are achieved. We demonstrate our approach on a NAO humanoid robot platform. Experiment results show that it can successfully generate stable robot motions.
3D shape abstraction has drawn great interest over the years. Apart from low-level representations such as meshes and voxels, researchers also seek to semantically abstract complex objects with basic geometric primitives. Recent deep learning methods rely heavily on datasets, with limited generality to unseen categories. Furthermore, abstracting an object accurately yet with a small number of primitives still remains a challenge. In this paper, we propose a novel non-parametric Bayesian statistical method to infer an abstraction, consisting of an unknown number of geometric primitives, from a point cloud. We model the generation of points as observations sampled from an infinite mixture of Gaussian Superquadric Taper Models (GSTM). Our approach formulates the abstraction as a clustering problem, in which: 1) each point is assigned to a cluster via the Chinese Restaurant Process (CRP); 2) a primitive representation is optimized for each cluster, and 3) a merging post-process is incorporated to provide a concise representation. We conduct extensive experiments on various datasets. The results indicate that our method outperforms the state-of-the-art in terms of accuracy and is generalizable to various types of objects.
This letter presents a novel method for smaller-sized humanoid robots to self-calibrate their foot force sensors. This method consists of two steps: 1. The robot is commanded to move along several planned whole-body trajectories. 2. A nonlinear least-squares technique is implemented to determine sensor parameters by minimizing the error between the measured and modeled center of pressure (CoP) and ground reaction force (GRF) in the robot's movement. This is the first proposed autonomous calibration method for foot force sensors in humanoid robots. Additionally, a manual calibration method is developed to improve the CoP measurement accuracy, which establishes the ground truth for evaluating the self-calibration approach. The manual calibration and the self-calibration are implemented on our previously presented force-sensing shoes. The results show that the self-calibration method, without any manual intervention, can accurately estimate CoP and GRF.