Abstract:We study the use of runlength-limited (RLL) block codes in bit-interleaved coded modulation (BICM) systems. In this setting, the RLL code acts as the symbol mapper, whose assignment between input bits and RLL symbols is critical for performance. In this work, we aim at optimizing the assignment scheme of RLL codes. One of the main applications of RLL codes is the mitigation of intersymbol interference (ISI) in systems with coarse quantization. However, channel memory and quantization nonlinearity complicate information theoretic analysis. To enable analytical treatment, we consider a block channel with 1-bit analog-to-digital conversion, modeling the transmission of a single RLL code block. For this channel, we investigate the relationship between the achievable rate in BICM systems-termed BICM capacity-and the RLL code's assignment scheme. Focusing on low signal-to-noise ratios (SNRs), we derive the optimization problem yielding the optimal assignment scheme. By looking at asymptotically large block-lengths, we infer a practical optimization strategy for RLL codes with finite block-length and channels with inter-block interference. Further, we extend this optimization to two-state RLL (TS-RLL) codes, which offer higher code rates than state independent RLL codes. We demonstrate that optimized TS-RLL codes exhibit significant performance improvements over literature counterparts.




Abstract:This paper presents a novel approach for the automatic offline grasp pose synthesis on known rigid objects for parallel jaw grippers. We use several criteria such as gripper stroke, surface friction, and a collision check to determine suitable 6D grasp poses on an object. In contrast to most available approaches, we neither aim for the best grasp pose nor for as many grasp poses as possible, but for a highly diverse set of grasps distributed all along the object. In order to accomplish this objective, we employ a clustering algorithm to the sampled set of grasps. This allows to simultaneously reduce the set of grasp pose candidates and maintain a high variance in terms of position and orientation between the individual grasps. We demonstrate that the grasps generated by our method can be successfully used in real-world robotic grasping applications.




Abstract:In this paper, we introduce a novel learning-based approach for grasping known rigid objects in highly cluttered scenes and precisely placing them based on depth images. Our Placement Quality Network (PQ-Net) estimates the object pose and the quality for each automatically generated grasp pose for multiple objects simultaneously at 92 fps in a single forward pass of a neural network. All grasping and placement trials are executed in a physics simulation and the gained experience is transferred to the real world using domain randomization. We demonstrate that our policy successfully transfers to the real world. PQ-Net outperforms other model-free approaches in terms of grasping success rate and automatically scales to new objects of arbitrary symmetry without any human intervention.