Abstract:We propose a physics-informed neural networks (PINNs) framework to solve the infinite-horizon optimal control problem of nonlinear systems. In particular, since PINNs are generally able to solve a class of partial differential equations (PDEs), they can be employed to learn the value function of the infinite-horizon optimal control problem via solving the associated steady-state Hamilton-Jacobi-Bellman (HJB) equation. However, an issue here is that the steady-state HJB equation generally yields multiple solutions; hence if PINNs are directly employed to it, they may end up approximating a solution that is different from the optimal value function of the problem. We tackle this by instead applying PINNs to a finite-horizon variant of the steady-state HJB that has a unique solution, and which uniformly approximates the optimal value function as the horizon increases. An algorithm to verify if the chosen horizon is large enough is also given, as well as a method to extend it -- with reduced computations and robustness to approximation errors -- in case it is not. Unlike many existing methods, the proposed technique works well with non-polynomial basis functions, does not require prior knowledge of a stabilizing controller, and does not perform iterative policy evaluations. Simulations are performed, which verify and clarify theoretical findings.
Abstract:Common feedback strategies in multi-agent dynamic games require all players' state information to compute control strategies. However, in real-world scenarios, sensing and communication limitations between agents make full state feedback expensive or impractical, and such strategies can become fragile when state information from other agents is inaccurate. To this end, we propose a regularized dynamic programming approach for finding sparse feedback policies that selectively depend on the states of a subset of agents in dynamic games. The proposed approach solves convex adaptive group Lasso problems to compute sparse policies approximating Nash equilibrium solutions. We prove the regularized solutions' asymptotic convergence to a neighborhood of Nash equilibrium policies in linear-quadratic (LQ) games. We extend the proposed approach to general non-LQ games via an iterative algorithm. Empirical results in multi-robot interaction scenarios show that the proposed approach effectively computes feedback policies with varying sparsity levels. When agents have noisy observations of other agents' states, simulation results indicate that the proposed regularized policies consistently achieve lower costs than standard Nash equilibrium policies by up to 77% for all interacting agents whose costs are coupled with other agents' states.