Abstract:Divergent thinking is a crucial aspect of creativity, yet large language models (LLMs) tend to consistently generate similar responses to open-ended questions, in what has been termed the artificial hivemind effect. Here, we introduce CreativityNeuro, a data-free method for enhancing divergent thinking in LLMs via contrastive weight steering. We evaluate our method across multiple creativity assessments and report several main findings. On the Divergent Association Task (DAT), a vocabulary-space creativity test, CreativityNeuro improves performance by up to 14 human percentile points. Next, in a large-scale human evaluation (N=720) on the Alternative Uses Test (AUT) and the Task Task, CreativityNeuro achieves significant improvements in originality, surprise, and creativity, transferring to longer-form and more open-ended tasks. Importantly, we find that across all three tasks, CreativityNeuro demonstrably reduces measures of mode collapse. Moreover, activation steering achieves comparable performance to CreativityNeuro on the DAT, but it does not transfer to the AUT and Task Task, demonstrating the effectiveness of weight-space steering in generalizing to unseen tasks. In conclusion, CreativityNeuro improves divergent thinking and reduces mode collapse without requiring behavioral data, re-training, or gradient-based fine-tuning, providing a straightforward way to enhance LLM performance in creative domains.
Abstract:The question of whether large language models (LLMs) possess Theory of Mind (ToM) -- often defined as the ability to reason about others' mental states -- has sparked significant scientific and public interest. However, the evidence as to whether LLMs possess ToM is mixed, and the recent growth in evaluations has not resulted in a convergence. Here, we take inspiration from cognitive science to re-evaluate the state of ToM evaluation in LLMs. We argue that a major reason for the disagreement on whether LLMs have ToM is a lack of clarity on whether models should be expected to match human behaviors, or the computations underlying those behaviors. We also highlight ways in which current evaluations may be deviating from "pure" measurements of ToM abilities, which also contributes to the confusion. We conclude by discussing several directions for future research, including the relationship between ToM and pragmatic communication, which could advance our understanding of artificial systems as well as human cognition.
Abstract:Some things are impossible, but some things may be even more impossible than impossible. Levitating a feather using one's mind is impossible in our world, but fits into our intuitive theories of possible worlds, whereas levitating a feather using the number five cannot be conceived in any possible world ("inconceivable"). While prior work has examined the distinction between improbable and impossible events, there has been little empirical research on inconceivability. Here, we investigate whether people maintain a distinction between impossibility and inconceivability, and how such distinctions might be made. We find that people can readily distinguish the impossible from the inconceivable, using categorization studies similar to those used to investigate the differences between impossible and improbable (Experiment 1). However, this distinction is not explained by people's subjective ratings of event likelihood, which are near zero and indistinguishable between impossible and inconceivable event descriptions (Experiment 2). Finally, we ask whether the probabilities assigned to event descriptions by statistical language models (LMs) can be used to separate modal categories, and whether these probabilities align with people's ratings (Experiment 3). We find high-level similarities between people and LMs: both distinguish among impossible and inconceivable event descriptions, and LM-derived string probabilities predict people's ratings of event likelihood across modal categories. Our findings suggest that fine-grained knowledge about exceedingly rare events (i.e., the impossible and inconceivable) may be learned via statistical learning over linguistic forms, yet leave open the question of whether people represent the distinction between impossible and inconceivable as a difference not of degree, but of kind.




Abstract:We present a neural program synthesis approach integrating components which write, execute, and assess code to navigate the search space of possible programs. We equip the search process with an interpreter or a read-eval-print-loop (REPL), which immediately executes partially written programs, exposing their semantics. The REPL addresses a basic challenge of program synthesis: tiny changes in syntax can lead to huge changes in semantics. We train a pair of models, a policy that proposes the new piece of code to write, and a value function that assesses the prospects of the code written so-far. At test time we can combine these models with a Sequential Monte Carlo algorithm. We apply our approach to two domains: synthesizing text editing programs and inferring 2D and 3D graphics programs.