RoboCup represents an International testbed for advancing research in AI and robotics, focusing on a definite goal: developing a robot team that can win against the human world soccer champion team by the year 2050. To achieve this goal, autonomous humanoid robots' coordination is crucial. This paper explores novel solutions within the RoboCup Standard Platform League (SPL), where a reduction in WiFi communication is imperative, leading to the development of new coordination paradigms. The SPL has experienced a substantial decrease in network packet rate, compelling the need for advanced coordination architectures to maintain optimal team functionality in dynamic environments. Inspired by market-based task assignment, we introduce a novel distributed coordination system to orchestrate autonomous robots' actions efficiently in low communication scenarios. This approach has been tested with NAO robots during official RoboCup competitions and in the SimRobot simulator, demonstrating a notable reduction in task overlaps in limited communication settings.
This technical report describes a modular and extensible architecture for computing visual statistics in RoboCup SPL (MARIO), presented during the SPL Open Research Challenge at RoboCup 2022, held in Bangkok (Thailand). MARIO is an open-source, ready-to-use software application whose final goal is to contribute to the growth of the RoboCup SPL community. MARIO comes with a GUI that integrates multiple machine learning and computer vision based functions, including automatic camera calibration, background subtraction, homography computation, player + ball tracking and localization, NAO robot pose estimation and fall detection. MARIO has been ranked no. 1 in the Open Research Challenge.
An effective perception system is a fundamental component for farming robots, as it enables them to properly perceive the surrounding environment and to carry out targeted operations. The most recent approaches make use of state-of-the-art machine learning techniques to learn an effective model for the target task. However, those methods need a large amount of labelled data for training. A recent approach to deal with this issue is data augmentation through Generative Adversarial Networks (GANs), where entire synthetic scenes are added to the training data, thus enlarging and diversifying their informative content. In this work, we propose an alternative solution with respect to the common data augmentation techniques, applying it to the fundamental problem of crop/weed segmentation in precision farming. Starting from real images, we create semi-artificial samples by replacing the most relevant object classes (i.e., crop and weeds) with their synthesized counterparts. To do that, we employ a conditional GAN (cGAN), where the generative model is trained by conditioning the shape of the generated object. Moreover, in addition to RGB data, we take into account also near-infrared (NIR) information, generating four channel multi-spectral synthetic images. Quantitative experiments, carried out on three publicly available datasets, show that (i) our model is capable of generating realistic multi-spectral images of plants and (ii) the usage of such synthetic images in the training process improves the segmentation performance of state-of-the-art semantic segmentation Convolutional Networks.