Abstract:In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io
Abstract:Humanoid robots show promise for complex whole-body tasks in unstructured environments. Although Human-Object Interaction (HOI) has advanced, most methods focus on fully actuated objects rigidly coupled to the robot, ignoring underactuated objects with independent dynamics and non-holonomic constraints. These introduce control challenges from coupling forces and occlusions. We present HAIC, a unified framework for robust interaction across diverse object dynamics without external state estimation. Our key contribution is a dynamics predictor that estimates high-order object states (velocity, acceleration) solely from proprioceptive history. These predictions are projected onto static geometric priors to form a spatially grounded dynamic occupancy map, enabling the policy to infer collision boundaries and contact affordances in blind spots. We use asymmetric fine-tuning, where a world model continuously adapts to the student policy's exploration, ensuring robust state estimation under distribution shifts. Experiments on a humanoid robot show HAIC achieves high success rates in agile tasks (skateboarding, cart pushing/pulling under various loads) by proactively compensating for inertial perturbations, and also masters multi-object long-horizon tasks like carrying a box across varied terrain by predicting the dynamics of multiple objects.
Abstract:Diffusion-based policies show limited generalization in semantic manipulation, posing a key obstacle to the deployment of real-world robots. This limitation arises because relying solely on text instructions is inadequate to direct the policy's attention toward the target object in complex and dynamic environments. To solve this problem, we propose leveraging bounding-box instruction to directly specify target object, and further investigate whether data scaling laws exist in semantic manipulation tasks. Specifically, we design a handheld segmentation device with an automated annotation pipeline, Label-UMI, which enables the efficient collection of demonstration data with semantic labels. We further propose a semantic-motion-decoupled framework that integrates object detection and bounding-box guided diffusion policy to improve generalization and adaptability in semantic manipulation. Throughout extensive real-world experiments on large-scale datasets, we validate the effectiveness of the approach, and reveal a power-law relationship between generalization performance and the number of bounding-box objects. Finally, we summarize an effective data collection strategy for semantic manipulation, which can achieve 85\% success rates across four tasks on both seen and unseen objects. All datasets and code will be released to the community.
Abstract:Navigation is a fundamental capability for mobile robots. While the current trend is to use learning-based approaches to replace traditional geometry-based methods, existing end-to-end learning-based policies often struggle with 3D spatial reasoning and lack a comprehensive understanding of physical world dynamics. Integrating world models-which predict future observations conditioned on given actions-with iterative optimization planning offers a promising solution due to their capacity for imagination and flexibility. However, current navigation world models, typically built on pure transformer architectures, often rely on multi-step diffusion processes and autoregressive frame-by-frame generation. These mechanisms result in prohibitive computational latency, rendering real-time deployment impossible. To address this bottleneck, we propose a lightweight navigation world model that adopts a one-step generation paradigm and a 3D U-Net backbone equipped with efficient spatial-temporal attention. This design drastically reduces inference latency, enabling high-frequency control while achieving superior predictive performance. We also integrate this model into an optimization-based planning framework utilizing anchor-based initialization to handle multi-modal goal navigation tasks. Extensive closed-loop experiments in both simulation and real-world environments demonstrate our system's superior efficiency and robustness compared to state-of-the-art baselines.
Abstract:Human-to-humanoid imitation learning aims to learn a humanoid whole-body controller from human motion. Motion retargeting is a crucial step in enabling robots to acquire reference trajectories when exploring locomotion skills. However, current methods focus on motion retargeting frame by frame, which lacks scalability. Could we directly convert large-scale human motion into robot-executable motion through a more efficient approach? To address this issue, we propose Implicit Kinodynamic Motion Retargeting (IKMR), a novel efficient and scalable retargeting framework that considers both kinematics and dynamics. In kinematics, IKMR pretrains motion topology feature representation and a dual encoder-decoder architecture to learn a motion domain mapping. In dynamics, IKMR integrates imitation learning with the motion retargeting network to refine motion into physically feasible trajectories. After fine-tuning using the tracking results, IKMR can achieve large-scale physically feasible motion retargeting in real time, and a whole-body controller could be directly trained and deployed for tracking its retargeted trajectories. We conduct our experiments both in the simulator and the real robot on a full-size humanoid robot. Extensive experiments and evaluation results verify the effectiveness of our proposed framework.




Abstract:We propose a state estimation method that can accurately predict the robot's privileged states to push the limits of quadruped robots in executing advanced skills such as jumping in the wild. In particular, we present the State Estimation Transformers (SET), an architecture that casts the state estimation problem as conditional sequence modeling. SET outputs the robot states that are hard to obtain directly in the real world, such as the body height and velocities, by leveraging a causally masked Transformer. By conditioning an autoregressive model on the robot's past states, our SET model can predict these privileged observations accurately even in highly dynamic locomotions. We evaluate our methods on three tasks -- running jumping, running backflipping, and running sideslipping -- on a low-cost quadruped robot, Cyberdog2. Results show that SET can outperform other methods in estimation accuracy and transferability in the simulation as well as success rates of jumping and triggering a recovery controller in the real world, suggesting the superiority of such a Transformer-based explicit state estimator in highly dynamic locomotion tasks.