The field of Optimal Control under Partial Differential Equations (PDE) constraints is rapidly changing under the influence of Deep Learning and the accompanying automatic differentiation libraries. Novel techniques like Physics-Informed Neural Networks (PINNs) and Differentiable Programming (DP) are to be contrasted with established numerical schemes like Direct-Adjoint Looping (DAL). We present a comprehensive comparison of DAL, PINN, and DP using a general-purpose mesh-free differentiable PDE solver based on Radial Basis Functions. Under Laplace and Navier-Stokes equations, we found DP to be extremely effective as it produces the most accurate gradients; thriving even when DAL fails and PINNs struggle. Additionally, we provide a detailed benchmark highlighting the limited conditions under which any of those methods can be efficiently used. Our work provides a guide to Optimal Control practitioners and connects them further to the Deep Learning community.
Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.
Augmenting mechanistic ordinary differential equation (ODE) models with machine-learnable structures is an novel approach to create highly accurate, low-dimensional models of engineering systems incorporating both expert knowledge and reality through measurement data. Our exploratory study focuses on training universal differential equation (UDE) models for physical nonlinear dynamical systems with limit cycles: an aerofoil undergoing flutter oscillations and an electrodynamic nonlinear oscillator. We consider examples where training data is generated by numerical simulations, whereas we also employ the proposed modelling concept to physical experiments allowing us to investigate problems with a wide range of complexity. To collect the training data, the method of control-based continuation is used as it captures not just the stable but also the unstable limit cycles of the observed system. This feature makes it possible to extract more information about the observed system than the standard, open-loop approach would allow. We use both neural networks and Gaussian processes as universal approximators alongside the mechanistic models to give a critical assessment of the accuracy and robustness of the UDE modelling approach. We also highlight the potential issues one may run into during the training procedure indicating the limits of the current modelling framework.
Little research into tactile feet has been done for walking robots despite the benefits such feedback could give when walking on uneven terrain. This paper describes the development of a simple, robust and inexpensive tactile foot for legged robots based on a high-resolution biomimetic TacTip tactile sensor. Several design improvements were made to facilitate tactile sensing while walking, including the use of phosphorescent markers to remove the need for internal LED lighting. The usefulness of the foot is verified on a quadrupedal robot performing a beam walking task and it is found the sensor prevents the robot falling off the beam. Further, this capability also enables the robot to walk along the edge of a curved table. This tactile foot design can be easily modified for use with any legged robot, including much larger walking robots, enabling stable walking in challenging terrain.
Tactile sensing has been used for a variety of robotic exploration and manipulation tasks but a common constraint is a requirement for a large amount of training data. This paper addresses the issue of data-efficiency by proposing a novel method for online learning based on a Gaussian Process Latent Variable Model (GP-LVM), whereby the robot learns from tactile data whilst performing a contour following task thus enabling generalisation to a wide variety of stimuli. The results show that contour following is successful with very little data and is robust to novel stimuli. This work highlights that even with a simple learning architecture there are significant advantages to be gained in efficient and robust task performance by using latent variable models and online learning for tactile sensing tasks. This paves the way for a new generation of robust, fast, and data-efficient tactile systems.
Manipulation tasks often require robots to be continuously in contact with an object. Therefore tactile perception systems need to handle continuous contact data. Shear deformation causes the tactile sensor to output path-dependent readings in contrast to discrete contact readings. As such, in some continuous-contact tasks, sliding can be regarded as a disturbance over the sensor signal. Here we present a shear-invariant perception method based on principal component analysis (PCA) which outputs the required information about the environment despite sliding motion. A compliant tactile sensor (the TacTip) is used to investigate continuous tactile contact. First, we evaluate the method offline using test data collected whilst the sensor slides over an edge. Then, the method is used within a contour-following task applied to 6 objects with varying curvatures; all contours are successfully traced. The method demonstrates generalisation capabilities and could underlie a more sophisticated controller for challenging manipulation or exploration tasks in unstructured environments. A video showing the work described in the paper can be found at https://youtu.be/wrTM61-pieU
Our human sense of touch enables us to manipulate our surroundings; therefore, complex robotic manipulation will require artificial tactile sensing. Typically tactile sensor arrays are used in robotics, implying that a straightforward way of interpreting multidimensional data is required. In this paper we present a simple visualisation approach based on applying principal component analysis (PCA) to systematically collected sets of tactile data. We apply the visualisation approach to 4 different types of tactile sensor, encompassing fingertips and vibrissal arrays. The results show that PCA can reveal structure and regularities in the tactile data, which also permits the use of simple classifiers such as $k$-NN to achieve good inference. Additionally, the Euclidean distance in principal component space gives a measure of sensitivity, which can aid visualisation and also be used to find regions in the tactile input space where the sensor is able to perceive with higher accuracy. We expect that these observations will generalise, and thus offer the potential for novel control methods based on touch.