Abstract:Reconfigurable intelligent surfaces (RISs) are often assumed to allow continuous phase control over all elements, leading to hardware cost that scales with the number of elements. Treating the phase of each element as a discrete variable is essential for improving cost effectiveness toward ubiquitous RIS deployment. However, the resulting discrete optimization problem is inherently difficult to solve. To address this challenge, this letter proposes a two-dimensional line-control method to reduce the degrees of freedom of the phase variables. The formulation yields a fourth-order objective function and is not directly compatible with physical optimizers such as coherent Ising machines and quantum annealers, which are designed for quadratic interactions. Conventional methods for reducing the order of the objective function with additional auxiliary variables increase the number of variables and require additional penalty parameters, limiting scalability. We therefore propose a two-step optimization method that transforms the fourth-order objective into two successive quadratic optimization problems. For a RIS with 5,476 elements, the required number of discrete variables is reduced from 11,100 to 5,476. Experiments using a real coherent Ising machine demonstrated that the proposed approach solved the discrete-phase optimization problem with 5,476 elements, while limiting the beamforming-gain loss to 2 dB compared with the full continuous-control case.
Abstract:In the 2023 edition of the White Paper on Information and Communications, it is estimated that the population of social networking services in Japan will exceed 100 million by 2022, and the influence of social networking services in Japan is growing significantly. In addition, marketing using SNS and research on the propagation of emotions and information on SNS are being actively conducted, creating the need for a system for predicting trends in SNS interactions. We have already created a system that simulates the behavior of various communities on SNS by building a virtual SNS environment in which agents post and reply to each other in a chat community created by agents using a LLMs. In this paper, we evaluate the impact of the search extension generation mechanism used to create posts and replies in a virtual SNS environment using a simulation system on the ability to generate posts and replies. As a result of the evaluation, we confirmed that the proposed search extension generation mechanism, which mimics human search behavior, generates the most natural exchange.